
Moon Spire
月尖塔为Minecraft添加了卡牌对战元素,允许你使用卡牌来挑战生物!Moon Spire adds card battle elements to Minecraft, allowing you to use cards to challenge creatures!
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Список изменений
中文更新日志
调整内容
- 召唤物与分裂子体在出生时会继承召唤者或父体的水平朝向,减少生成后朝向突变。
修复内容
- 修复战斗中世界目标命中依赖滞后目标结果的问题,改为按战斗相机射线直接命中当前存活战斗单位。
- 修复目标被击退或移动后,世界中的鼠标指向、高亮和点击选中不能立刻跟随新位置恢复的问题。
- 修复旧 hover 蓝框可能残留,以及敌方或友方单位点击后黄色选中反馈不一致的问题。
玩法系统
- 玩家现在可以直接通过世界中的鼠标指向或左键点击来 hover / 选中当前存活目标。
- 敌方与其它玩家方或友方单位都可以保持黄色选中;本地玩家自己仍只显示蓝色 hover,不进入黄色常驻选中。
- 单体友方目标规则保持不变:不包含自己,拖牌目标合法性不改。
界面与反馈
- 条目区与世界实体的目标高亮反馈继续保持同步,蓝色 hover 与黄色选中的显示条件统一。
- 世界实体、目标条目与点击选中反馈在多人战斗里更一致。
English Changelog
Changed
- Summoned units and split offspring now inherit the horizontal facing of their summoner or parent when they appear, reducing abrupt facing changes on spawn.
Fixed
- Fixed world target detection in battle relying on stale targeting results; live combatants are now hit directly from the battle camera ray.
- Fixed world hover, highlight, and click selection not immediately recovering after a target is knocked back or moved to a new position.
- Fixed lingering blue hover outlines and inconsistent yellow selection feedback after clicking enemy or allied units.
Gameplay
- Players can now directly hover or select live battle targets through world aiming or left click.
- Enemies and other player-side or allied units can keep a yellow selection outline, while the local player still only uses blue hover feedback and never enters persistent yellow selection.
- Single-ally targeting rules are unchanged: self is still excluded, and drag-to-play target validation stays the same.
UI And Feedback
- Target highlighting stays synchronized between list entries and world entities, with unified rules for blue hover and yellow selection feedback.
- World entities, target entries, and click-selection feedback behave more consistently in multiplayer battles.
Файлы
moonspire-1.0.3.jar(860.34 KiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
1.0.3
Загрузчики
NeoForge
Версии игры
1.21.1
Загрузок
18
Дата публикации
18.05.2026
