
Moon Spire
月尖塔为Minecraft添加了卡牌对战元素,允许你使用卡牌来挑战生物!Moon Spire adds card battle elements to Minecraft, allowing you to use cards to challenge creatures!
Оцените первым
629
2
Список изменений
中文更新日志
新增内容
- 新增塔内材料系统。材料会保存在当前登塔背包中并同步到客户端,可作为制卡台配方消耗,也可以作为奖励领取。
- 新增制卡台材料配方界面。玩家可以搜索配方、查看所需材料和拥有数量、预览制成卡牌,并在服务端确认后制作卡牌。
- 新增开发者材料、制卡配方和奖励掉落编辑入口。整合包作者可以配置材料定义、卡牌制作材料、怪物战后奖励,以及房间宝箱和战斗后的遗物或材料奖励。
调整内容
- 制卡台从物品栏转换改为塔内材料制作流程,制作时会由服务端校验制卡台位置、休整房间选择状态和材料数量。
- 移除制卡台与 JEI 的配方联动和构建依赖;安装 JEI 时不再显示 Moon Spire 制卡台配方分类。
- 开发者中心、制卡台和选择弹窗的搜索逻辑统一。安装 Just Enough Characters 时支持中文显示名的拼音或首字母匹配,未安装时继续使用普通大小写不敏感搜索。
修复内容
- 修复登塔传送门跨维度返回后仍站在门内时,冷却结束瞬间可能再次触发传送的问题。传送成功后现在使用玩家原版传送门冷却,并在冷却期间持续接触传送门时刷新冷却。
- 修复传送门接触锁在部分失败传送或返回场景中可能使用不稳定接触位置的问题,进入和离开判定会优先使用实际触发的传送门方块。
- 修复开发者中心部分输入框、奖励行和选择弹窗在刷新、长文本或窄窗口下可能显示错位、穿透或无法完整操作的问题。
玩法系统
- 战斗奖励、宝箱奖励和房间战后奖励现在可以包含材料奖励。材料领取、背包同步和奖励完成流程由服务端权威处理。
- 怪物、战斗房和宝箱的遗物或材料奖励改为读取开发者数据。宝箱遗物按权重池抽取,概率型奖励按每条配置独立掷骰。
- 篝火房休整现在可以在右键篝火回血和使用制卡台制卡之间选择;制卡选择必须完成有效制作或在无可制作配方时才能结束。
界面与反馈
- 背包、奖励总览、制卡台和飞入动画统一显示材料图标与数量。材料图标优先使用开发者 PNG,其次回退到来源物品图标。
- 奖励总览支持材料奖励条目,悬停材料或遗物奖励时会显示对应名称、类型和说明。
- 制卡台在正式登塔流程中会避开顶部信息条,并支持顶部背包、卡组和地图入口之间的切换返回。
开发者与整合包工具
- 开发者数据新增材料定义、制卡配方和奖励掉落字段,并会在加载或保存时补齐默认材料、默认制作品、默认怪物奖励和默认房间奖励。
- 怪物页新增战后遗物和材料奖励编辑;房间页新增宝箱遗物、宝箱材料、战后遗物和战后材料奖励编辑。
- 卡牌页新增制卡配方编辑器,真实卡牌可以配置材料行和数量;清空配方后该卡不会出现在可制作列表中。
- 开发者资源同步会携带材料图标指纹,并只补发缺失或变化的材料图标,减少打开或保存开发者中心时的无关刷新。
English Changelog
Added
- Added the tower material system. Materials are stored in the current run backpack, synchronized to the client, consumed by card-forge recipes, and claimable as rewards.
- Added the material-recipe card forge screen. Players can search recipes, inspect required and owned materials, preview the crafted card, and craft only after server confirmation.
- Added developer editing for materials, card recipes, and reward drops. Modpack authors can configure material definitions, card crafting costs, monster post-battle rewards, and room chest or post-battle relic/material rewards.
Changed
- Reworked the card forge from inventory-slot conversion into tower-material crafting, with server validation for forge position, rest-room choice state, and material counts.
- Removed the card forge JEI integration and build dependency; JEI no longer shows a Moon Spire card forge recipe category when installed.
- Unified search behavior across the Developer Center, card forge, and selection modals. With Just Enough Characters installed, Chinese display names can be matched by pinyin or initials; otherwise search falls back to normal case-insensitive matching.
Fixed
- Fixed tower portals potentially triggering again the moment cooldown expired after a cross-dimension return while the player was still standing inside the portal. Successful portal transfers now use the player's vanilla portal cooldown and refresh it while contact continues.
- Fixed portal contact locks using unstable contact positions in some failed-transfer or return cases; entry and exit checks now prefer the exact portal block that triggered the contact.
- Fixed several Developer Center input boxes, reward rows, and selection modals that could be misplaced, leak through overlays, or become hard to operate after refreshes, long text, or narrow windows.
Gameplay
- Battle rewards, chest rewards, and room post-battle rewards can now include material rewards. Material claiming, backpack synchronization, and reward completion remain server-authoritative.
- Monster, battle-room, and chest relic/material rewards now read from developer data. Chest relics use weighted pools, while probability rewards roll independently per configured entry.
- Campfire-room rest choices now allow players to choose between using the campfire recovery and using the card forge; a forge choice can finish only after a successful craft or when no craftable recipe exists.
UI And Feedback
- Backpack, reward overview, card forge, and fly-in animations now share material icon and count rendering. Material icons prefer developer PNGs and fall back to source item icons.
- Reward overview now supports material reward entries, with hover details for material or relic reward names, types, and descriptions.
- The card forge avoids the active tower top information bar and supports switching through the top backpack, deck, and map entries before returning.
Developer And Modpack Tools
- Developer data now includes material definitions, card recipes, and reward-drop fields, and loading or saving fills in default materials, crafted cards, monster rewards, and room rewards.
- Monster editing now includes post-battle relic and material reward editors; room editing now includes chest relic, chest material, post-battle relic, and post-battle material reward editors.
- Card editing now includes a recipe editor for real cards, with material rows and amounts; clearing a recipe removes that card from the craftable list.
- Developer resource synchronization now includes material icon fingerprints and only sends missing or changed material icons, reducing unrelated refreshes when opening or saving the Developer Center.
Файлы
moonspire-1.1.3.jar(2.47 MiB)
ОсновнойМетаданные
Канал релиза
Beta
Номер версии
1.1.3
Загрузчики
NeoForge
Версии игры
1.21.1
Загрузок
31
Дата публикации
01.06.2026
