
Moon Spire
月尖塔为Minecraft添加了卡牌对战元素,允许你使用卡牌来挑战生物!Moon Spire adds card battle elements to Minecraft, allowing you to use cards to challenge creatures!
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Список изменений
中文更新日志
调整内容
- 优化战斗单位条目布局与信息展示,生命、速度、头像和状态信息现在更清晰。
- 优化手牌、牌堆、卡组列表和卡牌预览的显示性能,减少大量卡牌或重复卡牌场景下的界面卡顿。
- 优化开发者中心在编辑大量卡牌、怪物和效果时的列表刷新与输入性能。
修复内容
- 修复联机和服务器环境下保存开发者中心自定义 PNG 资源可能不稳定的问题。
- 修复目标无效、手牌变化或服务端拒绝出牌时,客户端可能提前播放成功出牌动画的问题。
- 修复自定义 PNG 卡图在缩放、旋转或扇形手牌中可能溢出卡图区域的问题。
- 修复部分没有实际击退速度的战斗伤害仍播放击退偏移的问题。
- 修复战斗单位状态图标过多时,条目显示、提示框位置和鼠标判定可能异常的问题。
玩法系统
- 出牌表现现在以服务端判定结果为准;出牌失败时,卡牌会按失败流程返回手牌。
- 优化战斗状态层数变化反馈,获得或失去状态时会显示对应的增减提示。
界面与反馈
- 优化战斗单位列表显示,只保留当前存活单位,并改善指向目标时的列表滚动表现。
- 新增状态层数变化的世界反馈,并优化伤害、治疗、格挡和状态变化同时出现时的显示层次。
- 优化假死亡单位的战斗表现,倒下后会隐藏模型并播放短暂消散反馈,减少残留视觉状态。
- 优化本地 PNG 卡图、自定义卡面和战斗牌堆弹窗的加载表现,资源补齐期间仍会稳定显示已有卡牌内容。
开发者与整合包工具
- 提高单人、局域网和专用服务器环境下开发者中心自定义资源保存的一致性。
- 优化远程客户端自定义 PNG 的上传、保存和预览同步,降低联机编辑资源时的失败概率。
- 优化开发者中心大量效果行的输入框性能,滚动编辑时会保留未保存的输入内容。
- 优化卡牌和怪物搜索列表刷新性能,减少大量数据下的重复刷新开销。
技术实现
- 改善出牌结果确认、状态变化同步和开发者资源同步的底层处理,提高联机战斗与开发者中心保存稳定性。
English Changelog
Changed
- Improved combatant entry layout and information display, making health, Speed, portraits, and status information clearer.
- Improved display performance for hand cards, piles, deck lists, and card previews, reducing UI stutter with large or repeated card lists.
- Improved Developer Center list refresh and input performance when editing large card, monster, and effect sets.
Fixed
- Fixed unreliable saving of custom Developer Center PNG resources in multiplayer and server environments.
- Fixed invalid targets, changed hands, or server-rejected card plays potentially showing a successful card-use animation too early.
- Fixed custom PNG card art potentially overflowing its art area while cards were scaled, rotated, or displayed in a fanned hand pose.
- Fixed some battle damage feedback playing knockback movement even when no actual knockback velocity was produced.
- Fixed combatant entries with many status icons causing display, tooltip position, or mouse hit-detection issues.
Gameplay
- Card-use presentation now follows the server's final result; when a card play fails, the card returns to the hand through the failure flow.
- Improved feedback for battle status stack changes, showing clear increase or decrease indicators when statuses are gained or lost.
UI And Feedback
- Improved combatant list display so it only shows currently living combatants and scrolls more reliably when aiming at a target.
- Added world feedback for status stack changes and improved the display order when damage, healing, Block, and status changes appear together.
- Improved fake-death presentation so units hide their model after falling and play a short dissipating feedback, reducing leftover visual states.
- Improved loading behavior for local PNG card art, custom card faces, and battle pile popups, keeping available card content visible while resources finish loading.
Developer And Modpack Tools
- Improved consistency of Developer Center custom-resource saving across single-player, LAN, and dedicated-server environments.
- Improved upload, saving, and preview synchronization for custom PNGs selected by remote clients, reducing failures during multiplayer resource editing.
- Improved input performance for large Developer Center effect lists while preserving unsaved input during scrolling.
- Improved card and monster search-list refresh performance, reducing repeated refresh work with large data sets.
Technical
- Improved underlying handling for card-use result confirmation, status-change synchronization, and developer resource synchronization, improving stability for multiplayer battles and Developer Center saves.
Файлы
moonspire-1.0.5.jar(953.55 KiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
1.0.5
Загрузчики
NeoForge
Версии игры
1.21.1
Загрузок
16
Дата публикации
21.05.2026
