
Moog's Structure Lib (moogs_structures)
Moog's Structure Lib - библиотечный мод для генерации структур в Minecraft. Нужен как зависимость для сборок структур от Moog. Работает на Forge, Fabric, NeoForge, можно ставить только на сервер.
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Moog's Structure Lib 3.0.0-1.21.5 (Fabric)
Release20.06.2026
Список изменений
Added
- Structure processors:
pillar_processor- extends a pillar up or down from a trigger block until it reaches solid ground, with an optional altitude-aware block-state randomizer. Recognises legacy vanilla block ids (e.g.minecraft:chainfrom before the 1.21.9 rename) and rewrites them to their renamed modern equivalents so older authored structures keep generating correctly.spawner_randomizing_processor- sets a mob spawner's mob from an inline weighted entity list (no external dependency). Each weighted entry may carry an optionalnbtfield so spawners can ship pre-equipped or otherwise pre-configured mobs without an extra processor.trial_spawner_randomizing_processor- writes a chosen trial-spawner configuration into placed trial spawners, with an optional ominous variant. Uses inline configs on MC 1.21 - 1.21.4 and references the vanillaminecraft:trial_spawnerregistry on 1.21.5+.vault_randomizing_processor- assigns a loot table and key item to a placed vault, automatically picking the ominous variant for blocks with the ominous blockstate set.equip_armor_stand_processor- equips armor stands from a weighted-random list of armor sets, with per-item enchantments and trims expressed in the vanilla item-component format.close_off_fluid_sources_processor,remove_floating_blocks_processor,random_replace_with_properties_processor,super_gravity_processor,flood_with_water_processor.
- Per-piece spawn counts (
data/<namespace>/msl_pieces_spawn_counts/and..._additions/): a datapack-driven cap on how many times each jigsaw piece may appear in a generated structure, so rare pieces stay rare without rebuilding the pool. The_additionsvariant lets downstream datapacks extend or override another mod's counts without forking the source file. - Entity processor framework (
StructureEntityProcessor): lets processors modify or equip entities as a structure is placed. On Fabric a mixin runs the entity processors duringStructureTemplate.placeEntities(which vanilla never invokes the entity hook for); Forge/NeoForge use their native entity processing. - Enhanced terrain adaptation (beardifier): carves or buries terrain around pieces, with a configurable vertical
bandto confine carving to matching-height rows. - Basalt & delta suppression: prevents basalt columns and basalt deltas from generating within structure piece bounds (structure tags
no_basalt,no_delta). - Nether jigsaw structures: raised size cap to 128 pieces, added a
FIXED_HEIGHTland search direction for structures that must place at a specific Y, and strictery_allowanceenforcement on final placement. - Debug command:
/moogs_structures debug keepjigsaws on|off|statuskeeps jigsaw blocks in placed structures so their name/target/pool can be inspected in-world.
Fixed
- dependent mods (e.g. Moog's Nether Structures) failing to recognise this build as version 3.0.0.
- structures with enchanted armor on armor stands failing to load.
Файлы
moogs_structures-fabric-1.21.5-3.0.0.jar(332.03 KiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
3.0.0
Загрузчики
Fabric
Версии игры
1.21.5–1.21.10
Загрузок
2.2K
Дата публикации
20.06.2026
