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0xF000F0 fullbright constant with LightTexture.FULL_BRIGHT across all rendering mixinsGlowUp_* convention; old keys are automatically migrated on loadaddAttributeModifiers/removeAttributeModifiers hooksThreadLocal singleton list in banner renderer with a simple instance fieldConstants and NBTUtil utility classes finalSheepFurLayerMixin to use Java pattern-matching instanceof
I thought glow ink was pretty cool but didn't have enough uses, so I added a bunch of vanilla-feeling features that make it more fun to play around with.