
Monster Origins
(WIP) Minecraft 1.20.1 (and now 1.21.1) / Fabric addon for Origins that adds four origins Arachne (a humanoid spider), Medusa (a gorgon), Harpy (a storm-wind bird-woman), and Mermaid (a singer of the deep) each built around a different playstyle
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Monster Origins v1.1.0 — first official release
Four origins for Origins: Arachne, Medusa, Harpy, and Mermaid. This is the first tagged release, so the notes below cover the mod's full feature set rather than a diff against a previous version.
Arachne — fragile, fast, venomous
- Climbs any surface 1.65x faster than normal, crafts and traverses cobwebs freely, carnivore diet,
- poison immune.
- Dangerous creatures glow once spotted. Every arthropod (spiders, cave spiders, silverfish,
- endermites) is friendly until attacked.
- +35% base movement speed. 85% height/width. 6 hearts, light natural armor.
- Attacks poison for 10 seconds (undead immune). Scuttle (secondary key): a 4 second Speed IV
- burst, 15 second cooldown, burns food fast while active.
- No fall damage under 10 blocks; 52% damage above that.
- Weak to water and fire. Naturally sheds silk.
- Fang / Venomfang / Widowfang: a three tier dagger line with its own hand drawn icon, tiered
- Poison/Bleed/Wither on hit, upgraded iron → diamond (crafting table) → netherite (smithing
- table).
- Silk Net Shooter: a throwable web trap weapon.
Medusa — tanky, dreadful, slow
- 12 hearts, 8 armor, carnivore diet, permanent night vision, immune to fall damage, immune to her
- own Slowness/Mining Fatigue.
- Petrifying Bite: unarmed or Petrifying Trident hits briefly turn the target to stone.
- Stone Gaze: nearby hostiles (and iron golems) are periodically petrified just for getting
- close. Stone Gaze Burst (secondary key): a bigger petrify blast on demand, hits villagers and
- golems too.
- Iron golems attack her on sight; villagers refuse to trade and flinch away in fear.
- Petrifying Trident: a vanilla-stat trident that petrifies on any hit, thrown or melee.
- Serpent Aegis: a real shield. Blocking reflects half the damage back at the attacker and
- slows them; nearby allies take half damage while she's blocking. Immune to Ghast fireballs.
Harpy — aerial skirmisher
- True permanent flight, no elytra needed. Holding forward builds speed up to 300% of normal elytra
- speed (quick ramp up, tapering near the cap); holding back brakes hard; letting go drifts the
- speed back down.
- Never takes fall damage. 8 hearts, light frame, can't use a shield.
- Talons: unarmed hits deal bonus damage and cause Bleed (a new damage over time effect that,
- unlike Poison, can actually kill), with even more bonus damage the faster she's flying.
- Eats raw meat/rotten flesh safely, no Hunger penalty. Weak to fire.
- Storm Trident: a proper 3D throwing spear built on real Trident geometry. Causes Bleed on any
- hit and a thrown hit that lands calls down a real lightning strike with area damage (30 second cooldown).
Mermaid — aquatic support and crowd control
- Breathes, sees, and mines at full speed underwater. Can stay dry for 5 minutes before
- suffocating (a HUD bar tracks the countdown once it starts ticking).
- higher swim speed with responsive steering, 0.8x walking speed on land. Weak to fire.
- Mermaid's Call (primary key): a real singing sound effect that buffs everyone nearby
- (Saturation + Regeneration) while charming, slowing, blinding, and weakening any hostiles caught
- in it.
- Riptide (secondary key): a quick forward dash, matching real Riptide III's push strength.
- Every sea creature (including Drowned and Guardians) is friendly unless attacked first.
- Mining coral bare handed gets the live block instead of the usual dead coral drop; killing fish
- has a small chance to drop an extra Prismarine Shard.
- Living Coral Trident: a late game weapon on real Trident geometry — heals on hit, bonus
- damage against wet targets, Bleed while swimming, and +1 block reach.
General
- Every Trident style weapon (Storm Trident, Living Coral Trident, Petrifying Trident) now renders
- as full 3D geometry when held, thrown, or stuck in a target, and as a flat icon in the hotbar and
- when dropped — matching vanilla's own real Trident behavior.
- Loyalty and the enchantment glint now work correctly on all three of those weapons.
- Every origin-gated weapon spells out exactly what it does and who it's for right in its tooltip.
Requirements
Fabric API, Origins, Origins Minus, and Pehkui — see the README for exact minimum versions.
Файлы
monster_origins-1.1.0.jar(245.36 KiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
1.1.0
Загрузчики
Fabric
Версии игры
1.20.1–1.20.6
Загрузок
5
Дата публикации
29.07.2026
