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Monster Origins

Monster Origins

(WIP) Minecraft 1.20.1 (and now 1.21.1) / Fabric addon for Origins that adds four origins Arachne (a humanoid spider), Medusa (a gorgon), Harpy (a storm-wind bird-woman), and Mermaid (a singer of the deep) each built around a different playstyle

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Все версии→Monster Origins 1.1.0

Monster Origins 1.1.0

Release29.07.2026

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Monster Origins v1.1.0 — first official release

Four origins for Origins: Arachne, Medusa, Harpy, and Mermaid. This is the first tagged release, so the notes below cover the mod's full feature set rather than a diff against a previous version.

Arachne — fragile, fast, venomous

  • Climbs any surface 1.65x faster than normal, crafts and traverses cobwebs freely, carnivore diet,
  • poison immune.
  • Dangerous creatures glow once spotted. Every arthropod (spiders, cave spiders, silverfish,
  • endermites) is friendly until attacked.
  • +35% base movement speed. 85% height/width. 6 hearts, light natural armor.
  • Attacks poison for 10 seconds (undead immune). Scuttle (secondary key): a 4 second Speed IV
  • burst, 15 second cooldown, burns food fast while active.
  • No fall damage under 10 blocks; 52% damage above that.
  • Weak to water and fire. Naturally sheds silk.
  • Fang / Venomfang / Widowfang: a three tier dagger line with its own hand drawn icon, tiered
  • Poison/Bleed/Wither on hit, upgraded iron → diamond (crafting table) → netherite (smithing
  • table).
  • Silk Net Shooter: a throwable web trap weapon.

Medusa — tanky, dreadful, slow

  • 12 hearts, 8 armor, carnivore diet, permanent night vision, immune to fall damage, immune to her
  • own Slowness/Mining Fatigue.
  • Petrifying Bite: unarmed or Petrifying Trident hits briefly turn the target to stone.
  • Stone Gaze: nearby hostiles (and iron golems) are periodically petrified just for getting
  • close. Stone Gaze Burst (secondary key): a bigger petrify blast on demand, hits villagers and
  • golems too.
  • Iron golems attack her on sight; villagers refuse to trade and flinch away in fear.
  • Petrifying Trident: a vanilla-stat trident that petrifies on any hit, thrown or melee.
  • Serpent Aegis: a real shield. Blocking reflects half the damage back at the attacker and
  • slows them; nearby allies take half damage while she's blocking. Immune to Ghast fireballs.

Harpy — aerial skirmisher

  • True permanent flight, no elytra needed. Holding forward builds speed up to 300% of normal elytra
  • speed (quick ramp up, tapering near the cap); holding back brakes hard; letting go drifts the
  • speed back down.
  • Never takes fall damage. 8 hearts, light frame, can't use a shield.
  • Talons: unarmed hits deal bonus damage and cause Bleed (a new damage over time effect that,
  • unlike Poison, can actually kill), with even more bonus damage the faster she's flying.
  • Eats raw meat/rotten flesh safely, no Hunger penalty. Weak to fire.
  • Storm Trident: a proper 3D throwing spear built on real Trident geometry. Causes Bleed on any
  • hit and a thrown hit that lands calls down a real lightning strike with area damage (30 second cooldown).

Mermaid — aquatic support and crowd control

  • Breathes, sees, and mines at full speed underwater. Can stay dry for 5 minutes before
  • suffocating (a HUD bar tracks the countdown once it starts ticking).
  • higher swim speed with responsive steering, 0.8x walking speed on land. Weak to fire.
  • Mermaid's Call (primary key): a real singing sound effect that buffs everyone nearby
  • (Saturation + Regeneration) while charming, slowing, blinding, and weakening any hostiles caught
  • in it.
  • Riptide (secondary key): a quick forward dash, matching real Riptide III's push strength.
  • Every sea creature (including Drowned and Guardians) is friendly unless attacked first.
  • Mining coral bare handed gets the live block instead of the usual dead coral drop; killing fish
  • has a small chance to drop an extra Prismarine Shard.
  • Living Coral Trident: a late game weapon on real Trident geometry — heals on hit, bonus
  • damage against wet targets, Bleed while swimming, and +1 block reach.

General

  • Every Trident style weapon (Storm Trident, Living Coral Trident, Petrifying Trident) now renders
  • as full 3D geometry when held, thrown, or stuck in a target, and as a flat icon in the hotbar and
  • when dropped — matching vanilla's own real Trident behavior.
  • Loyalty and the enchantment glint now work correctly on all three of those weapons.
  • Every origin-gated weapon spells out exactly what it does and who it's for right in its tooltip.

Requirements

Fabric API, Origins, Origins Minus, and Pehkui — see the README for exact minimum versions.

Файлы

monster_origins-1.1.0.jar(245.36 KiB)
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Метаданные

Канал релиза

Release

Номер версии

1.1.0

Загрузчики

Fabric

Версии игры

1.20.1–1.20.6

Загрузок

5

Дата публикации

29.07.2026

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ID версии

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