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Моды/ModularShoot
ModularShoot

ModularShoot

an attribute-driven, modularly-assembled gun system.

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Все версииModularShoot 0.1.3

ModularShoot 0.1.3

Release10.08.2026

Список изменений

[0.1.3] - 2026-08-08

Added

  • Gun definitions now support an extra_values field: GunDefinition gains a namespaced numeric extension field (keys must carry the full namespace, consistent with the plugin side); the semantics of ModularShootAPI.getExtraValueSums / getExtraValue are upgraded to a one-stop sum of "gun definition base values + cumulative installed plugin values" (base values do not participate when the gun definition is invalidated, consistent with the plugin fallback semantics). Example: blood_sword declares a modularshoot:demo_rarity base value of 10.

Fixed

  • Fixed visual bouncing of bullets in flight: BulletRenderDispatcher now reads the clock once per frame and shares it across all bullets rendered in that frame (TimeBasedInterpolationTest).

  • Fixed transparent areas of the square bullet texture occluding bullets behind them: the RenderType write mask for billboard rendering is changed from the default COLOR_DEPTH_WRITE to COLOR_WRITE (depth is read-only, not written).

Файлы

modularshoot-0.1.3.jar(607.42 KiB)
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Метаданные

Канал релиза

Release

Номер версии

0.1.3

Загрузчики

NeoForge

Версии игры

1.21.1

Загрузок

1

Дата публикации

10.08.2026

Загрузил

ID версии

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