
ModularShoot
an attribute-driven, modularly-assembled gun system.
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Список изменений
[0.1.3] - 2026-08-08
Added
- Gun definitions now support an
extra_valuesfield:GunDefinitiongains a namespaced numeric extension field (keys must carry the full namespace, consistent with the plugin side); the semantics ofModularShootAPI.getExtraValueSums/getExtraValueare upgraded to a one-stop sum of "gun definition base values + cumulative installed plugin values" (base values do not participate when the gun definition is invalidated, consistent with the plugin fallback semantics). Example:blood_sworddeclares amodularshoot:demo_raritybase value of 10.
Fixed
-
Fixed visual bouncing of bullets in flight:
BulletRenderDispatchernow reads the clock once per frame and shares it across all bullets rendered in that frame (TimeBasedInterpolationTest). -
Fixed transparent areas of the square bullet texture occluding bullets behind them: the RenderType write mask for billboard rendering is changed from the default
COLOR_DEPTH_WRITEtoCOLOR_WRITE(depth is read-only, not written).
Файлы
modularshoot-0.1.3.jar(607.42 KiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
0.1.3
Загрузчики
NeoForge
Версии игры
1.21.1
Загрузок
1
Дата публикации
10.08.2026
