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Моды/ModularShoot
ModularShoot

ModularShoot

an attribute-driven, modularly-assembled gun system.

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Все версииModularShoot 0.1.6

ModularShoot 0.1.6

Release14.08.2026

Список изменений

[0.1.6] - 2026-08-13

Performance

  • Faster item recognition and binding lookups: hot paths like inventory scans no longer rebuild lookup tables on every call — a notable per-tick saving on populated servers.
  • Deduplicated state writes: writing an unchanged value no longer triggers data copies or sync traffic, so high-frequency states (heat accumulation, etc.) stop generating pointless packets.
  • Smaller bullet sync packets: incremental sync entries are about half the size; bandwidth drops noticeably when many bullets are in flight.
  • Cheaper shotgun / multi-pellet shots: the variant pool is built once per shot; pellets only roll independently — no more repeated registry lookups per pellet (the bullet-visual registry scan is also cached per registry instance).
  • Batch uninstall recomputes attributes once: removing several plugins at once recomputes attributes a single time instead of once per plugin.
  • More reliable texture caching: dynamic texture cache keys now compare values, so plugin reloads or resource refreshes never trigger unnecessary texture recomposition.
  • Leaner rendering: per-frame / per-tick temporary allocations (bullet sorting, snapshot reads) eliminated.

Fixed

  • Bullets could briefly disappear after a dimension switch: sync state is now reset on dimension change instead of relying on the periodic full sync seconds later.
  • Stale plugin visuals after a resource reload: F3+T now also clears the overlay cache, keeping visuals consistent with the resource packs.
  • Deterministic binding resolution: when several Java-API bindings register the same item, the lexicographically smallest entry key now wins — the same rule as the datapack channel — instead of an unspecified scan order.
  • Hit-packet encoding fix: non-entity hits no longer write the -1 sentinel as a varint (a negative varint is actually larger); a presence flag plus conditional varint keeps both entity and non-entity hits at or below the old fixed-width size.
  • Shoot sounds fade out too early at high speed: shoot and plugin-install sounds now follow the player, so fast movement no longer leaves them behind at the trigger point.

Файлы

modularshoot-0.1.6.jar(634.12 KiB)
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Метаданные

Канал релиза

Release

Номер версии

0.1.6

Загрузчики

NeoForge

Версии игры

1.21.1

Загрузок

2

Дата публикации

14.08.2026

Загрузил

ID версии

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