
Modern Damage Control
A mod that brings realistic body part damage, advanced armor mechanics, and a tactical medical system to Minecraft.
Оцените первым
3.4K
1
Список изменений
Modern Damage Control 1.0.0 Changelog
New Features
Stamina System
Added independent leg and arm stamina systems. Creative mode bypasses all stamina costs (testing requires survival mode). !HUD
- Leg stamina bar (blue) and arm stamina bar (green) are rendered above the hotbar. Low stamina (<20%) triggers a red flashing effect.
- HUD position and scale are fully configurable.
Arm Stamina
- New attributes:
max_arm_stamina,arm_stamina_regen,arm_stamina_drain_multiplier - Stamina‑consuming actions (configurable costs): melee attacks, bow/crossbow drawing, TACZ aiming (cost halved while prone), block mining.
- When arm stamina falls below the penalty threshold, TACZ aiming produces a sinusoidal sway. Amplitude and speed are configurable.
- Aiming cost is dynamically adjusted based on weapon weight and current ergonomics:
- Ergonomics factor: for every point below/above 100, aiming cost changes by ±1% (range 0.5x – 3x).
- Weapon weight factor: configurable reference weight and cost increase per extra kg, capped at 3x.
Leg Stamina
- New attributes:
max_leg_stamina,leg_stamina_regen,leg_stamina_drain_multiplier - Stamina‑consuming actions (configurable costs): sprinting, swimming, jumping, crouching (on state change), TACZ prone (on state change).
- Critically low stamina can disable jumping and restrict sprinting.
Low Stamina & Critically Low Stamina Penalties
- When stamina ≤
lowStaminaThreshold(default 30%, configurable), configurable attribute modifiers are applied (e.g. reduced attack speed, slower movement, increased reload time, higher recoil). - Modifiers support addition, multiplication (base/total).
- When stamina ≤
criticallyLowStaminaThreshold(default 10%, configurable), an additional set of stronger penalties is applied. A configurable potion effect (e.g.moderndamage:fatigue) is also applied periodically. - Penalties are independently configurable for arm and leg stamina.
Ergonomics Attribute
- New attribute
ergonomics, default value 100. - Dynamically affects aiming speed, draw speed, and reload speed provided by TAA / TACZ Attributes mods (configurable).
New Injectable Syringe Series
Added 19 new syringes, divided into three series. Rare syringes have lower stack sizes. !Injectable Syringe
Vanguard Series (7 items)
- VG-1 Stabilizer – Clears Fatigue and Pain, increases stamina regen by 20% for 120 s.
- VG-2 Famexin – Immunity to Nausea and Hunger, restores 1 food point every 10 s for 300 s.
- VG-3 Barrier – +5 natural armor to all body parts for 240 s, side effect: 5 s of Nausea.
- VG-4 Epinephrine – Same as the original adrenaline injector.
- VG-5 Kelador – 1 s IV fluid + 30 s regeneration (1 HP/s, configurable).
- VG-6 Methylphenidate – Pain suppression + 15‑20% boost to attack damage, attack speed, and max stamina for 120 s.
- VG-8 Modafinil‑X – Modafinil Focus for 360 s + pain suppression for 180 s.
Aegis Series (4 items)
- AG-1 Thrombin – Coagulation Boost for 360 s, side effect: 30 s of Hunger.
- AG-2 Tranexamic Acid – Instantly stops bleeding + Coagulation Boost for 60 s.
- AG-3 Morphine – Pain suppression for 480 s, has side effects.
- AG-4 Ciprofloxacin – Cures infection + Infection Resistance for 1200 s.
Phantom Series (8 items)
- PH‑1 Atropine – Removes poison + Poison & Infection Resistance for 300 s.
- PH‑3 Clarity – Removes Dizziness and Nausea + Dizziness Resistance & Pain Suppression for 280 s.
- PH‑5 Newtype Hemogen – 180 s regeneration (configurable) + stops bleeding + Coagulation Boost + Poison Resistance, side effect: Hunger III for 60 s.
- PH‑6 Vitalis – 300 s regeneration (configurable) + pain suppression.
- PH‑11 C‑1 Compound – 5 s strong regeneration (configurable) + 120 s combat buffs (+20% damage, attack speed, movement speed, +10 natural armor to all parts, +20% recoil control, aim speed, reload speed, immunity to many negative effects). Side effect chance: 65% normal, 15% none, 20% additional 999 damage + normal side effect.
- PH‑12 C‑1 Extender – Extends the positive effects of PH‑11 by 90 s and removes its side effects.
- PH‑16 Xenodyne – 300 s regeneration (configurable) + Coagulation Boost. Every 30 s heals one trauma/fracture (or 5 HP if none). Configurable.
- PH‑18 Neurostabil – +30% recoil control, -30% non‑aiming spread, -20% stamina drain for 180 s.
Environmental / Magic Damage Bypass
The following damage types no longer go through armor penetration calculations and deal full damage to the corresponding body part:
- Fire:
inFire,onFire,lava,hotFloor - Drowning / Freezing:
drown,freeze - Fall damage:
fall,stalagmite,flyIntoWall - Magic:
magic,indirectMagic,sonic_boom,wither - Special:
starve,outOfWorld
Changes
Existing Items Balance
- Amoxicillin – Infection Resistance duration: 1800 s → 240 s
- Meclizine – Dizziness Resistance duration: 600 s → 240 s
Removed Old Injectors
- Removed
epinephrine_auto_injector,morphine_auto_injector,atropine_auto_injector. Replaced by the Lifeline Pharmaceuticals syringe series (VG‑4, AG‑3, PH‑1).
Файлы
moderndamage-1.0.0.jar(449.71 KiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
1.0.0
Загрузчики
Forge
Версии игры
1.20.1
Загрузок
73
Дата публикации
03.06.2026
