The younger sister to my Upgraded Mobs datapack, Mob Variants subtly freshens up your game by adding a few twists on the classic mobs we know and love.
Mob Variants adds a few variant spawns to zombies, piglins, hoglins, slimes, magma cubes, phantoms, and witches for you to come across in your world.
All of the variants in this project are detailed below.
Of these horsemen, some will spawn as knights that wield enchanted iron equipment, guarded by several sword-wielding zombies that will defend their master at any cost. This horse is tamed, and is the only way to acquire a zombie horse that you can ride.
Of these piglin riders, some will spawn as wither hunters wearing a wither skeleton skull and enchanted golden equipment. These hunters are accompanied by three unmounted minions who are sure to attack you if you aren't wearing any golden armor.
Don't like some of the variants listed above? While there is no config file, you can open up the datapack ZIP to edit things yourself:
# symbol in front of a command in an mcfunction file, that line will be commented out and won't be ran.mobvariants.blacklist tag.If you want to uninstall this datapack, you can simply remove it from your world with no issues. However, mob variants that have already been summoned by this datapack will remain in the world until they despawn.
This datapack is compatible with all of my other projects. In particular, many of the variants here use the upgradedmobs.blacklist tag to prevent Mob Variants and Upgraded Mobs from interfering with each other.
Again, remember to give the mobvariants.blacklist tag to any mob that you don't want to be affected by this datapack.
