
Mo-Variants
This datapack adds many new mob variants that spawn naturally throughout the world! From simple Skeleton Barbarians to a GIANT Boss!
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[v7.7.0 B7] 1.20.2, True Random, & Iceologer! - MOD
Beta10 мес. назад
Список изменений
Mo-Variants 7.7.0 BETA 7
This is a complete re-write of the pack made to improve stability, touch up versions still commonly used, and add a bunch of features.
Beta 7 includes re-porting to 1.20.2, re-addition of the icologer, re-addition of true random spawning, and bug fixes!
THIS IS A BETA!!! NOT ALL THINGS ARE 100% DONE, AND DOES NOT FOLLOW OUR TYPICAL UPDATE CYCLE!!!
Updates Since Beta 6:
- Started porting to 1.20.2
Additions Since Beta 6:
- Re-added the Iceologer Variant [1.20.2]
Changes Since Beta 6:
- Init v8 [1.20.2]
- Re-added True Random variant spawning [1.20.2]
- True Random spawning makes use of the /random command & Macros added in 1.20.2.
- If you prefer the old functionality, you can configure it on a per variant basis upon release of Beta 8!
Fixes Since Beta 6:
- Fixed the illusioner mob cap not working [1.20-1.20.1]
- Optimized Bossbar code(reduce lag by a multiplier of mobs in world)
- Fixed Charred Skeletons spawning in two block tall spaces just to suffocate in a wall.
- Fixed Bogged Backport not spawning in mangrove swamps.
- Fixed a config section being incorrectly labeled as "advanced".
Файлы
mo-variants-7.7.0-b.7.jar(798.92 KiB)
ОсновнойМетаданные
Канал релиза
Beta
Номер версии
7.7.0-b.7+mod
Загрузчики
FabricForgeNeoForgeQuilt
Версии игры
1.20–1.20.2
Загрузок
348
Дата публикации
10 мес. назад
