The Mischievous Skull mod introduces a new block into the game—a mysterious skull that offers a unique twist. Once destroyed, the skull grants the player a random Level 1 effect (such as Strength, Speed, Haste, etc.) with an infinite duration. This feature is perfect for adventure map creators looking to add an element of unpredictability and strategy, placing these skulls in key locations to enhance the gameplay experience.
The design of the skull is inspired by the Traits charms from the game Hunt Showdown, adding a touch of mischievousness to your adventures. Whether you're setting up a challenging quest or simply want to experiment with new gameplay dynamics, the Mischievous Skull mod is sure to add some fun surprises to your world.
You can change which status effects the skull can roll, and how long each one lasts, by providing a data resource at:
data/mischievous-skull/skull_effects.json
That file can come from:
saves/<world>/datapacks/<your_pack>/data/mischievous-skull/skull_effects.json).data/ tree (the same path under the pack root).The mod ships a default skull_effects.json inside the mod JAR. Packs with higher priority override lower ones, like other Minecraft data. On a dedicated server, run /reload after changing the file so server data is reloaded.
effects: array of objects.id: status effect identifier (namespace:path), e.g. vanilla minecraft:strength or another mod’s effect examplemod:my_effect.duration (optional): duration in game ticks (20 ticks = 1 second). Omit the field or set it to 0 for infinite duration. Values greater than 0 apply a timed effect.If the file is missing, invalid, or effects is empty, the mod falls back to its built-in list (the same nine positive effects as before). Unknown effect IDs are skipped with a warning in the log.
{
"effects": [
{ "id": "minecraft:strength", "duration": 0 },
{ "id": "minecraft:speed", "duration": 200 }
]
}
Here, Strength can roll with infinite duration, and Speed with 200 ticks (10 seconds) when applied.
Another mod must register that status effect and be loaded in your instance. Use that mod’s namespace and effect path (check its documentation or data).
{
"effects": [
{ "id": "minecraft:regeneration", "duration": 0 },
{ "id": "examplemod:my_custom_effect", "duration": 600 }
]
}
If examplemod is not installed or does not register examplemod:my_custom_effect, that line is ignored at reload time and a warning is logged; the rest of the list still applies.
!the skull
The Mischievous Skull
!Random effects with infinite duration Random effect give by the skull

Give random effect (good) when the skull is destroyed