Список изменений
Anything marked with BACKPORT can be expected to make it to the 1.20.1 brach of the mod eventually. Also, let me start things off with the most important change:
- Finally fixed the Healing Aura effect, so it should not cause crashes.
But here is everything for 0.5.4:
- The Ancient Bronze armor pieces and the Ancient Bronze Trident now get crafted with some enchantments already on them.
- Added Dynamic Lights support to the Solidified Essences, the Ancient Bronze Trident and the Heart of the Void.
- Reworked the cooldown mechanic for the Ancient Bronze Trident's Knockback ability.
- The abilities of the Ancient Bronze Trident now detect enchantment tags rather than relying on the config.
- Removed the unused test enchantment.
- Denial, Herbicide, Redemption and Rupture can now only be put on sharp weapons.
- Fixed the expiration of Healing Aura Effect causing a game-crashing loop. BACKPORT
- Denial, Herbicide, Redemption and Rupture are no longer mutually exclusive. They are incompatible with Sharpness only.
- Removed default knockback from Diamond Bolts and made it much lower for Diamond Bolts shot from an ABT.
- Added Dynamic Lights support to the Healing Aura Clump Projectile.
- Reworked the Ancient Bronze Chestplate perk to simply deal Thorns damage to any entity that damages you while you are wet.
- There is a new damage type tag (#misc3llan3ous:does_not_usually_trigger_abc) that does not trigger this perk, unless the source entity of the damage is tagged as #misc3llan3ous:blacklisted_damage_triggers_abc (which includes Guardians and Elder Guardians), in which case it works and also gives you the Ping Pong advancement.
- There is a new gamerule (misc3ABCDamageReflection), which is the percentage of damage returned when an entity wearing an Ancient Bronze Chestplate is attacked while in water. The entity's armor value gets subtracted from this number 1.5 times.
- So if you take for example 10 damage (from raw damage source, not factoring in armor and other forms of protection), the gamerule is set to 80, and you have 10 armor points, you will return 6.5 damage because the calculation is
10*0.01*(80-10*1.5).
- So if you take for example 10 damage (from raw damage source, not factoring in armor and other forms of protection), the gamerule is set to 80, and you have 10 armor points, you will return 6.5 damage because the calculation is
- Removed advancements
Wait, That Easy?and>:( *undrowns your drowned*. - Any non-chiseled Bookshelf (using the #c:bookshelves tag) can be crafted into 3 books. No need to place and destroy them anymore.
- Ancient Bronze Armor perks now read armor items' tags instead of looking for specifically the main Ancient Bronze armor set.
- Ancient Bronze Boots now add and remove a modifier to your Swim Speed attribute when you drown instead of setting its base value.
- Fixed typo in debug messages for killing Boarlins and Zombified Boarlins.
- Fixed the looting bonus for Greedy mobs changing if you have less than 10 armor (rather than if you have more than 10 armor, as intended). BACKPORT
- Looting bonus for Greedy mobs now reads a "bragging" armor tag instead of specific armor pieces.
- The procedure that initiates the functionality of Mobility, Lightness and Reassurance now only runs server-side. BACKPORT
- Flyrend, Magerend and Xenorend now work by applying number NBTs to arrows shot by the player, which then get read whenever an arrow hits a mob. Arrows shot by non-player mobs or arrows that have only existed for a single tick will still use the old system though.
- Benefits of this: The enchants are no longer reliant on you continuing to hold the bow after shooting all the way until the arrow hits. You also cannot shoot an unenchanted bow and then switch to an enchanted one to proc the enchants, which definitely seems more fair.
- Debuffed Denial and Rupture so that it always only adds Weakness 1 and the increase in level has diminishing returns for the duration of Weakness.
- Fixed the Totem of Totems recipe using the wrong tag for the totem input. BACKPORT
- Rebalanced the Slight Speed gained from Mobility, making it generally a bit better and much less dampened by Power.
- Rebalanced Slight Speed so it start off weaker, but potency grows exponentially with level.
- Rather than reading the registry name of held items, the ArrowNocked procedure now looks for items tagged as #c:tools/bow.
- All the mod's effects that add modifiers to attributes now make the modifiers update when reapplying the effect at a higher level.
- All potion effects applied by Boarlin Swords no longer override higher level instances of themselves on the entity.
- As another result of this change, all these effects will now show up in the HUD.
- The My Condolences advancement is now rooted in the main root advancement of the mod.
- Zinc Boarlin Swords now give Regeneration 1 at decent enough condition (over 0.5 power) while wet.
- Rebalanced the chance for a Netherite Boarlin Sword to give an entity Fire Resistance (made it more likely for the most part).
- Netherite Boarlin Swords now have a chance to sustain the flames for a second longer if the wielder is about to stop burning.
- Special Looting now rounds the drop amount for drops added to the killer if they are using a telekinesis enchantment. BACKPORT?
- IronEyes procedure now reads if an item in the main-hand is damageable rather than if it exists at all when deciding how to attribute kill credit.
- Removed unused effect descriptions and updated Czech localization.
- Removed Rotborn from #c:bosses and #forge:bosses, oops.
- Removed the Rotborn drop tags.
- Removed rotdust and rotglass bricks from c and forge tags.
Файлы
misc3llan3ous-0.5.4-neoforge-1.21.1.jar(1.94 MiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
0.5.4
Загрузчики
NeoForge
Версии игры
1.21.1
Загрузок
7
Дата публикации
17.09.2026

