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Моды/MISC3LLAN3OUS
MISC3LLAN3OUS

MISC3LLAN3OUS

A miscellaneous mod that adds miscellaneous things.

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Все версииMISC3LLAN3OUS 0.5.0

MISC3LLAN3OUS 0.5.0

Release20.06.2026

Список изменений

This version is the first version for 1.21.1 NeoForge. It mainly consists of porting matters and expanding/polishing of existing features. Where it says "BACKPORT", you can expect the changes to be backported to the upcoming 1.20.1 Forge version.

0.5.0 changes:

  • Removed the Wind Glove and the Test Glove, as the Curios API plugin is not supported in MCreator 2024.3 for 1.21.1
    • Test Glove functionality was moved to detecting if the player is named Dev.
    • Due to this, Pro Gust Charge Projectiles cannot be thrown by players. This will be fixed in a later version.
  • As part of the porting process, the Villager's Potential effect was changed:
    • It gets applied (when Villager spawns or the command is used) through a command with infinite duration and a random amplifier between 0 and 100.
    • The effect ticks and based on entity tick count, it gives the Healer effect to eligible Villagers.
      • Healer is always granted at level 2 (amplifier 1)
    • The active tick is roughly 1 minute (1250 +- 50 ticks based on the amplifier of Villager's Potential)
      • The higher the Villager's Potential, the quicker it ticks)
  • Mobility now grants Slight Speed, as the direct attribute modifier granting did not seem to work in 1.21.1
  • Increased the Iron Skin and Steel Skin granted by Netherite Boarlin Sword while on fire and the Antigravity granted when not falling.
  • Healing Aura Clumps grant Healing Aura at duration at least 2 ticks. This is to fix a glitch that caused it to sometimes be applied infinitely along with Instant Health, which functionally caused immortality.
  • Added new damage type: Misc3 Enchant Damage.
    • It deals no knockback.
  • New damage type tag: #misc3llan3ous:does_not_trigger_attack_enchants
    • Used in the AttackEnchants procedure to disqualify damage sources from triggering the attack enchants.
    • Contains Plant Poison, Insecticide, Thorns, Extra Thorns and Misc3 Enchant Damage
  • All attack enchants except Herbicide cause Misc3 Enchant Damage sourced from the attacker and the Plant Poison from Herbicide is also sourced from the attacker (this didn't seem to work in 1.20.1).
    • Thanks to this, Herbicide no longer needs to apply Kill Assist to the affected mobs, as they drop XP anyway, so that feature was removed.
  • Removed unused procedure: CheesyGhustSpawning.
  • The DropLoot procedure now rounds the amount it is given to drop. This makes it closer to dropping the intended number of items. BACKPORT
  • Fixed the numer of Ghust Tentacles to drop being calculated twice and potentially exceeding the cap of 9. BACKPORT
  • Fixed the debug info saying that Ghust Tear drops are capped at 9 (they are not capped). BACKPORT
  • Made the max drop rates of Ghust Tentacles more generous and the max drop rates of Ghust Tears closer to the max drop rates of Ghast Tears.
  • Changed Potion of Nimbleness durations to match Potion of Swiftness. BACKPORT
  • Added Strong and Long variants of potions of Nimbleness and Burden. BACKPORT
  • Made all the potions craftable. BACKPORT
  • Added regular (not Pro) Gust Charges to #minecraft:redirectable_projectile.
  • Added gamerules Ghusts Shoot Pro Projectiles and Ghusts Use Wind Charges
    • Through the combination of these, there are four options for what Ghusts will shoot:
    • Breeze Wind Charge with a damage value of 4,
    • Wind Charge with a damage value of 1,
    • Gust Charge Pro Projectile with a damage value of 4,
    • Gust Charge Projectile with a damage value of 1.
  • Fixed the tag that Looting Bonus for Plants looks at. BACKPORT
  • Changed the Looting Bonus for Plants if the killing damage is from Plant Poison.
  • Reimplemented Looting Bonuses for certain Curios, but differently because they all got removed during a plugin swap.
  • Gust Charges and Wind Charges instantly kill Ghusts if they are shot by a Ghust. This is checked through an NBT that is applied to projectiles shot by Ghusts. TRY TO BACKPORT THIS!
  • A handful of changes to the Forge tags. BACKPORT
  • Made the data/c folder match the forge folder with appropriate changes. BACKPORT
  • Made Antigravity a NEUTRAL effect. BACKPORT
  • Removed unused Antigravity procedures. BACKPORT
  • Nerfed the Heartbeat of the Bendalloy Boarlin Sword so that even on Blue Ice you eventually stop. BACKPORT
  • Same thing for the Boarlin Helmet (still experimental though).
  • Coral Harvesting will not cause durability damage when done by a player in Creative. BACKPORT
  • Nerfed the Step Height given by an Ancient Bronze Trident.
  • Gave a higher base level of Step Height and Slight Speed given by the ABT.
  • Nerfed how much Wind Mastery adds to the pushes provided by the ABT's Sweeping Edge and Fire Aspect abilities.
  • During testing, I encountered a glitched Algobo with infinite Instant Health, so now Algobos remove Instant Health if they have it on their sluggish tick.
    • Same thing with Healing Aura.
  • Buffed the range of the Insecticide Clump.
  • Temporary Ancient Mine now has an NBT-based countdown. BACKPORT
  • Khalus now harvest Sea Pickles from Superkelp, if the Sea Pickles are multiple - they leave one behind.
  • Using the NBT "ToKIdentity", Totems of Knowledge roll for a random identity value which is used for properly detecting if they are in either hand of a player. Technically this system can break if two totems roll the same value, but this is astronomically unlikely to ever happen. BACKPORT
  • The Eating procedure now appropriately drops Bowls and Glass Bottles.
  • If the eating procedure is used with a Honey Bottle, it can cure Posion and other effects based on a new config option.
  • Tamed Boarlins can now be given swords or axes, but each boarlin will only accept one of those (the same type of weapon that they spawned with - you cannot give an axe to a Boarlin that prefers swords and vice versa)
    • This works by right clicking on them.
  • The Bendalloy-specific buffs from the Bendalloy Boarlin Sword now also get applied if the wielder has no hunger but is not a player.
  • Boarlins now get the bonuses from wielding any Boarlin Sword, except those bonuses that inherently only work for the player.
  • Boarlin Sword are categorized into new tags.
  • PORT TO 1.21.1 COMPLETE!

Файлы

misc3llan3ous-0.5.0-neoforge-1.21.1.jar(1.64 MiB)
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Метаданные

Канал релиза

Release

Номер версии

0.5.0

Загрузчики

NeoForge

Версии игры

1.21.1

Загрузок

16

Дата публикации

20.06.2026

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ID версии

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