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Моды/SparkleFlake's Optimization pack
SparkleFlake's Optimization pack

SparkleFlake's Optimization pack

Customization and Optimization Pack

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Все версииSparkleFlake's Optimization pack 12.2 (1.21.10)

SparkleFlake's Optimization pack 12.2 (1.21.10)

Releaseвчера

Список изменений

Added Capes

Updated Axiom to 5.3.0 (1.21.10)

  • Added 'Supercylinder' shape to shape tool
  • Added 'Capsule' shape to shape tool
  • Added flight speed adjustment keybind to minecraft controls (unbound by default)
  • Added interaction entity manipulation
  • Improved undo/redo for path tool
  • Show history text in history window for path/modelling tools
  • Allow flight speed to go beyond 100%/999% when using buttons in alt menu
  • Added symmetry icon when symmetry is enabled, can be turned off in config
  • Added support for negative depth values in the path tool
  • Added $category(Name)$ directive to script brush
  • Fixed iris shaders not working on 1.21
  • Fixed sinytra connector crash
  • Fixed flight speed being inconsistent across different momentum values
  • Other bug fixes and improvements

Updated Chat Heads to 1.2.2 (1.21.10)

1.2.2

  • [1.21.9/10] fix "Before Line" not rendering at all (I accidentally the whole code!)

1.2.1

  • [1.21.9+] implement "3Dness" for "Before Line" rendering
  • [1.21.9+] fix "3D" heads being taller than intended

1.2.0

Welcome to the 3rd dimension!

  • [1.21.9+] add "3Dness" config option, which can render the hat layer slightly bigger to make heads appear less flat

Example of "3Dness", or Fluffyness if you prefer:

1.1.8

  • port to 1.21.11

note: "Before Line" rendering had to be rewritten, hopefully bug free

1.1.7

Quick followup fix for 1.1.6:

  • chat heads always use the "white" style (fixes e.g. chat heads in leave messages rendering with a yellowish tint)

1.1.6

Another really small but important bug fix!

  • fix an issue where translatable messages (e.g. join/whisper messages) could lose their style

1.1.5

  • fix translations JSON (oops!)

1.1.4

  • update Simplified Chinese (zh_cn), Traditional Chinese (zh_tw) and Japanese (ja_jp) translations, thanks to Internet Yamero!

1.1.3

  • fix click position being wrongfully offset in "Before Name" rendering

1.1.2

Breaking News: Single Source Code Character causes Havoc!

This tiny release fixes an important bug where name aliases and display names weren't always considered for player detection.
Fixes e.g. nicknamed players on EssentialsX servers to not show a chat head despite a name alias being defined.

1.1.1

As expected, there were bugs!
Chat Heads should now deal with all forms of text styling including § formatting codes correctly again.
Keep the issue reports coming!

1.1.0

  • add "Auto-detect Name Aliases" feature, which detects responses to /realname commands on EssentialsX servers and automatically adds aliases for it (on by default)
  • [1.21.6+] fix "Missing Cloth Config" screen text being invisible

1.0.0

This is a large rewrite of the mod - it finally works how it always should have worked!
(And it took an insane amount of work to make it work, work.)

If you care for a bit of technical babbling with some info strewn inbetween, do read on!

The reason for this rework is that in 1.21.9 Mojang added 2 types of "object" text components:
Atlas sprites and player sprites, which allow putting any sprite or player head inside any text - chat, menus, signs, you name it!

Chat Heads now uses these player sprite text components.

On paper this should mean massively improved mod compatibility, since it's a vanilla feature.
In fact, it appears Chat Heads is finally fully compatible with Caxton!
The same may be true for Modern UI's text engine.

Servers will start making use of player sprites as well.
There was already ways to do "server-side chat heads" by using special fonts allowing to print 1 pixel at a time.
Now it's as easy as pie and due to that, Chat Heads will not add any heads itself, if it detects any in a received message.
(Whether this is sane behavior, time will tell)

Player sprites do however come with some limitations.

In Vanilla, they are always 8x8 pixels without any padding, which can look quite bad in chat.
To remedy this, Chat Heads adds 1 pixel of padding, making it consistent with regular characters. This only applies to chat, so it won't mess e.g. with signs.

They also suffer from transparency issues.
This only really affects you if you changed Minecraft's "Chat Text Opacity" setting.
What happens is that the hat layer of your skin blends together with the face, which can make the hat layer almost invisible.
(On that note, Chat Heads still supports the old "Before Line" render mode, which does have a transparency fix.)

Speaking of hat layers, Chat Heads now respects Minecraft's "Skin Customization" settings.
If you take your hat off, it won't show in chat either.

Finally, almost the entire player detection logic was rewritten.
It's hard to say if this really changes anything, but it's much more gooder code now.

While I did a ton of testing, due to the large scale of changes, issues are to be expected.
Please report any issue you find!

- Fourmisain


Updated Entity Culling to 1.10.0 (1.21.10)

What's Changed

New Contributors

Full Changelog: https://github.com/tr7zw/EntityCulling/compare/1.9.5...1.10.0


Updated Fabric Language Kotlin to 1.13.9+kotlin.2.3.10 (1.21.10)

  • Bump version (modmuss)
  • Update versions (#179) (github-actions[bot], github-actions)
  • Update readme (github-actions)

Updated Inventory Profiles Next to fabric-1.21.10-2.2.4 (1.21.10)

What's new

2.2.3

  • Fixed sort by item count.
  • Added new settings to treat non-stackable items as full stackable stacks when sorting by item count.
  • Added compatibility with Easy Shulker Boxes and Metal Bundles
  • Major settings screen rework.
    • Added "Features" page where all major features can be enabled/disabled.
    • Added "Sort Settings" page, where all sort-related settings were moved.
    • Old settings files will be updated automatically. Also, downgrade is possible without loss of information.
  • The number of quick profiles is now 10.

Updated Language Reload to 1.7.6+1.21.10 (1.21.10)

  • Updated Polish translation. (#84 by @PRO100KatYT)

Updated Mod Menu to 16.0.1 (1.21.10)

  • Fix inversion of config mode (thanks sisby-folk)

Updated Resourcify to 1.8.1 (1.21.10)

Resourcify 1.8.1

Please make sure to report any bugs and/or visual anomalies on Resourcify's GitHub or in the Discord.

  • Updated MineMark for culling in Markdown descriptions, greatly improving frame rate in long project descriptions.
  • Made pixel art use nearest neighbor scaling instead of linear, based on best effort detection of if an image is pixel art.
  • Fix some GIFs using wrong size, causing them to appear zoomed in/cropped
  • Fixed scaling filters not applying in 1.21.11
  • Updated Chinese Simplified translations by LogicWheat (#99)
  • Fixed (very) rare flashing in GIFs

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Updated Smooth Scrolling to 2.5.2 (1.21.10)

  • fix chat peek compatibility with essentials mod

Файлы

SparkleFlake's Optimization pack SparkleFlake's Optimization pack 12.0 (1.21.10).mrpack(310.66 KiB)
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Метаданные

Канал релиза

Release

Номер версии

12.2

Загрузчики

Fabric

Версии игры

1.21.10

Загрузок

4

Дата публикации

вчера

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