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Моды/SparkleFlake's Optimization pack
SparkleFlake's Optimization pack

SparkleFlake's Optimization pack

Customization and Optimization Pack

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Все версииSparkleFlake's Optimization pack 13.6 (1.21.11)

SparkleFlake's Optimization pack 13.6 (1.21.11)

Release2 нед. назад

Список изменений

Added Optifine Capes Reborn

Updated Nvidium Fork to 0.4.3 beta 6 (1.21.11)

  • Update to sodium 0.8.6

Updated Axiom to 5.3.0 (1.21.11)

  • Added 'Supercylinder' shape to shape tool
  • Added 'Capsule' shape to shape tool
  • Added flight speed adjustment keybind to minecraft controls (unbound by default)
  • Added interaction entity manipulation
  • Improved undo/redo for path tool
  • Show history text in history window for path/modelling tools
  • Allow flight speed to go beyond 100%/999% when using buttons in alt menu
  • Added symmetry icon when symmetry is enabled, can be turned off in config
  • Added support for negative depth values in the path tool
  • Added $category(Name)$ directive to script brush
  • Fixed iris shaders not working on 1.21
  • Fixed sinytra connector crash
  • Fixed flight speed being inconsistent across different momentum values
  • Other bug fixes and improvements

Updated Chat Heads to 1.2.1 (1.21.11)

1.2.1

  • [1.21.9+] implement "3Dness" for "Before Line" rendering
  • [1.21.9+] fix "3D" heads being taller than intended

1.2.0

Welcome to the 3rd dimension!

  • [1.21.9+] add "3Dness" config option, which can render the hat layer slightly bigger to make heads appear less flat

Example of "3Dness", or Fluffyness if you prefer:

1.1.8

  • port to 1.21.11

note: "Before Line" rendering had to be rewritten, hopefully bug free

1.1.7

Quick followup fix for 1.1.6:

  • chat heads always use the "white" style (fixes e.g. chat heads in leave messages rendering with a yellowish tint)

1.1.6

Another really small but important bug fix!

  • fix an issue where translatable messages (e.g. join/whisper messages) could lose their style

1.1.5

  • fix translations JSON (oops!)

1.1.4

  • update Simplified Chinese (zh_cn), Traditional Chinese (zh_tw) and Japanese (ja_jp) translations, thanks to Internet Yamero!

1.1.3

  • fix click position being wrongfully offset in "Before Name" rendering

1.1.2

Breaking News: Single Source Code Character causes Havoc!

This tiny release fixes an important bug where name aliases and display names weren't always considered for player detection.
Fixes e.g. nicknamed players on EssentialsX servers to not show a chat head despite a name alias being defined.

1.1.1

As expected, there were bugs!
Chat Heads should now deal with all forms of text styling including § formatting codes correctly again.
Keep the issue reports coming!

1.1.0

  • add "Auto-detect Name Aliases" feature, which detects responses to /realname commands on EssentialsX servers and automatically adds aliases for it (on by default)
  • [1.21.6+] fix "Missing Cloth Config" screen text being invisible

1.0.0

This is a large rewrite of the mod - it finally works how it always should have worked!
(And it took an insane amount of work to make it work, work.)

If you care for a bit of technical babbling with some info strewn inbetween, do read on!

The reason for this rework is that in 1.21.9 Mojang added 2 types of "object" text components:
Atlas sprites and player sprites, which allow putting any sprite or player head inside any text - chat, menus, signs, you name it!

Chat Heads now uses these player sprite text components.

On paper this should mean massively improved mod compatibility, since it's a vanilla feature.
In fact, it appears Chat Heads is finally fully compatible with Caxton!
The same may be true for Modern UI's text engine.

Servers will start making use of player sprites as well.
There was already ways to do "server-side chat heads" by using special fonts allowing to print 1 pixel at a time.
Now it's as easy as pie and due to that, Chat Heads will not add any heads itself, if it detects any in a received message.
(Whether this is sane behavior, time will tell)

Player sprites do however come with some limitations.

In Vanilla, they are always 8x8 pixels without any padding, which can look quite bad in chat.
To remedy this, Chat Heads adds 1 pixel of padding, making it consistent with regular characters. This only applies to chat, so it won't mess e.g. with signs.

They also suffer from transparency issues.
This only really affects you if you changed Minecraft's "Chat Text Opacity" setting.
What happens is that the hat layer of your skin blends together with the face, which can make the hat layer almost invisible.
(On that note, Chat Heads still supports the old "Before Line" render mode, which does have a transparency fix.)

Speaking of hat layers, Chat Heads now respects Minecraft's "Skin Customization" settings.
If you take your hat off, it won't show in chat either.

Finally, almost the entire player detection logic was rewritten.
It's hard to say if this really changes anything, but it's much more gooder code now.

While I did a ton of testing, due to the large scale of changes, issues are to be expected.
Please report any issue you find!

- Fourmisain


Updated Concurrent Chunk Management Engine (Fabric) to 0.3.7+alpha.0.9+1.21.11 (1.21.11)

This version is uploaded automatically by GitHub Actions.

Changelog:
- 78b2733e change: drop object_pooling_caching.MixinConfiguredFeature - ishland


Updated Fabric Language Kotlin to 1.13.9+kotlin.2.3.10 (1.21.11)

  • Bump version (modmuss)
  • Update versions (#179) (github-actions[bot], github-actions)
  • Update readme (github-actions)

Updated Iris Shaders to 1.10.6+1.21.11-fabric (1.21.11)

Added support for Sodium 0.8.6


Updated Lithium to mc1.21.11-0.21.3-fabric (1.21.11)

Lithium 0.21.3 for Minecraft 1.21.11 adds several optimizations and fixes.

Make sure to take a backup of your world before using the mod and please report any bugs and mod compatibility issues at the issue tracker. You can check the description of each optimization and how to disable it when encountering a problem.

Additions

  • Optimize item frames with maps lag when many players are online
  • Use chunk aware block search for mob supporting block (Thanks to jcw780)
  • Update chunk serialization optimization (Thanks to ishland)
  • Allow hoppers to sleep when empty input inventory has comparators
  • Sculk sensor, catalyst and shrieker sleeping

Fixes

  • Use correct height limit and chunk loading order in portal POI optimization (Thanks to jcw780)
  • Wake sleeping hoppers when double chests above them have comparators placed nearby

Updated Reese's Sodium Options to mc1.21.11-2.0.3+fabric (1.21.11)

What's Changed

New Contributors

Full Changelog: https://github.com/FlashyReese/reeses-sodium-options/compare/mc1.21.11-2.0.2...mc1.21.11-2.0.3


Updated Smooth Scrolling to 2.6.5 (1.21.11)

  • fix chat peek compatibility with essentials mod
  • fix chat compatibility with bedrockify

Updated Sodium to mc1.21.11-0.8.6-fabric (1.21.11)

In this release we've fixed some bugs and introduced a small CPU-side performance improvement to occlusion culling.


Updated Very Many Players (Fabric) to 0.2.0+beta.7.227+1.21.11 (1.21.11)

This version is uploaded automatically by GitHub Actions.

Changelog:
- 2ad7c567 fix: entity tracking yet again - ishland


Файлы

SparkleFlake's Optimization pack 13.4.mrpack(162.48 KiB)
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Канал релиза

Release

Номер версии

13.6

Загрузчики

Fabric

Версии игры

1.21.11

Загрузок

14

Дата публикации

2 нед. назад

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ID версии

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