
SparkleFlake's Optimization pack 11.3-latest (1.21.9)
Список изменений
This version won't get updates anymore
Added Wavey Capes
Added Nvidium Fork
Added ukulib
Added uku's Armor HUD
Added FastQuit
Added NoisiumForked
Updated Axiom to 5.2.1 (1.21.9)
- Added magic select mode for Builder Tools
- Added option to Block Attributes menu to show moving pistons (aka block 36)
- Added keybind to quickly toggle showing all invisible blocks
- Added some X/Z rotation rules
- Fixed path tool clipboard mode not working when clipboard is 1-block thick
- Improved path tool clipboard rasterization when clipboard is an odd-numbered thickness
- Added blockstate rotation support to path tool clipboard mode
- Various operations like delete/replace now remember block NBT
- Fixed crash when putting enchanted items in hotbars and then reconfiguring
- Fixed incorrect screen size when using Sodium Extra MacOS Reduce Resolution
- Fixed custom Axiom tags being missing on 1.21.10
- Improved performance of Collision Mesh renderer
- Collision mesh no longer shows blocks whose collision & visual bounds match (eg leaves)
- Dynamic line width based on screen area
- Added config option to change magic select count for Builder Tools
- Angel placement now supports build symmetry
- Improved Hollow/Fillgaps/etc. logic to also hollow directly under stairs
Updated Chat Heads to 1.2.0 (1.21.9)
1.2.0
Welcome to the 3rd dimension!
- [1.21.9+] add "3Dness" config option, which can render the hat layer slightly bigger to make heads appear less flat
Example of "3Dness", or Fluffyness if you prefer:

1.1.8
- port to 1.21.11
note: "Before Line" rendering had to be rewritten, hopefully bug free
1.1.7
Quick followup fix for 1.1.6:
- chat heads always use the "white" style (fixes e.g. chat heads in leave messages rendering with a yellowish tint)
1.1.6
Another really small but important bug fix!
- fix an issue where translatable messages (e.g. join/whisper messages) could lose their style
1.1.5
- fix translations JSON (oops!)
1.1.4
- update Simplified Chinese (zh_cn), Traditional Chinese (zh_tw) and Japanese (ja_jp) translations, thanks to Internet Yamero!
1.1.3
- fix click position being wrongfully offset in "Before Name" rendering
1.1.2
Breaking News: Single Source Code Character causes Havoc!
This tiny release fixes an important bug where name aliases and display names weren't always considered for player detection.
Fixes e.g. nicknamed players on EssentialsX servers to not show a chat head despite a name alias being defined.
1.1.1
As expected, there were bugs!
Chat Heads should now deal with all forms of text styling including § formatting codes correctly again.
Keep the issue reports coming!
1.1.0
- add "Auto-detect Name Aliases" feature, which detects responses to
/realnamecommands on EssentialsX servers and automatically adds aliases for it (on by default) - [1.21.6+] fix "Missing Cloth Config" screen text being invisible
1.0.0
This is a large rewrite of the mod - it finally works how it always should have worked!
(And it took an insane amount of work to make it work, work.)
If you care for a bit of technical babbling with some info strewn inbetween, do read on!
The reason for this rework is that in 1.21.9 Mojang added 2 types of "object" text components:
Atlas sprites and player sprites, which allow putting any sprite or player head inside any text - chat, menus, signs, you name it!
Chat Heads now uses these player sprite text components.
On paper this should mean massively improved mod compatibility, since it's a vanilla feature.
In fact, it appears Chat Heads is finally fully compatible with Caxton!
The same may be true for Modern UI's text engine.
Servers will start making use of player sprites as well.
There was already ways to do "server-side chat heads" by using special fonts allowing to print 1 pixel at a time.
Now it's as easy as pie and due to that, Chat Heads will not add any heads itself, if it detects any in a received message.
(Whether this is sane behavior, time will tell)
Player sprites do however come with some limitations.
In Vanilla, they are always 8x8 pixels without any padding, which can look quite bad in chat.
To remedy this, Chat Heads adds 1 pixel of padding, making it consistent with regular characters. This only applies to chat, so it won't mess e.g. with signs.
They also suffer from transparency issues.
This only really affects you if you changed Minecraft's "Chat Text Opacity" setting.
What happens is that the hat layer of your skin blends together with the face, which can make the hat layer almost invisible.
(On that note, Chat Heads still supports the old "Before Line" render mode, which does have a transparency fix.)
Speaking of hat layers, Chat Heads now respects Minecraft's "Skin Customization" settings.
If you take your hat off, it won't show in chat either.
Finally, almost the entire player detection logic was rewritten.
It's hard to say if this really changes anything, but it's much more gooder code now.
While I did a ton of testing, due to the large scale of changes, issues are to be expected.
Please report any issue you find!
- Fourmisain
Updated Dynamic FPS to 3.11.4 (1.21.9)
- Update Ukrainian Translation (PR 285 by @StarmanMine142)
- Revert a change to the mod initialization process which could hide errors caused elsewhere
- Reported by @Danieltl21 in Issue 284
- Fix minimal graphics override irreversibly changing some settings (commit b7316de9b2 by @LostLuma)
- Reported by @Fabian42 in Issue 283
Updated Fabric API to 0.134.1+1.21.9 (1.21.9)
- Bump version (modmuss50)
- remove erroneous call to
SpecialBlockModelRenderer#renderByBlock(#5043) (Sylv)
Updated Fabric Language Kotlin to 1.13.8+kotlin.2.3.0 (1.21.9)
- Bump version (modmuss)
- Update versions (#178) (github-actions[bot], github-actions)
- Update readme (github-actions)
Updated FerriteCore to 8.1.0-fabric (1.21.9)
- Port changes from build 7.0.3 to 1.21.9
- Reduce memory usage of data component patches
- Fix loading slowdown with ModernFix dynamic resources
Updated Fzzy Config to 0.7.6+1.21.9 (1.21.9)
Breaking changes in 0.7.x
ValidatedEnumMapis removed- Removed all methods and properties marked as Deprecated and for removal 0.7.0
SmallSpriteDecoration#<init>SpriteDecorated#textureSet&texturesis now a required overrideSpriteDecoration#<init>CustomButtonWidget#<init>& builder is now only non-override method for adding custom button- Removed
ActiveButtonWidget - Removed
TextlessActionWidget DynamicListWidget.EntryPosand implementations madeinternalPopupWidgetposition elements;LayoutWidgetno longer inherits from the PopupWidget variant- Removed deprecated overrides of
PopupControllerfromPopupParentElement SuggestionWindowListenerandSuggestionWindowProvidermoved out ofinternalsub-package- Removed
ImmutableRelPos RenderUtil#renderBlur- Throughout FzzyConfig
Translatable.Resulthas been replaced withTranslatable.ResultProvider. This affectsEntrySearcheras well asSearcher.SearchContent
Additions
- Various documentation updates for the Provider systems, including a wiki update
Changes
ValidatedField.translationProvider,ValidatedField.descriptionProvider,ValidatedField.attachProvider, and the associatedProvidertypes are now static (as well as instance methods) so java users won't have to call.Companion.anymore (but can)
Fixes
- Deprecated settings are properly read in from file for handling. They are still ignored in network traffic.
- The options in
ValidatedChoiceListand similar settings with an "inline" widget layout now properly show the tooltip for the individual options as well as the settings overall tooltip
Updated ImmediatelyFast to 1.13.5+1.21.10-fabric (1.21.9)
- Fixed player nametag render order
- Fixed core shader incompatibility detection logic bug
- Added allocated bytes of Buffer Pool to the debug hud
- Added advanced memory leak detector
- Fixed batching buffer clearing
Updated Iris Shaders to 1.9.7+1.21.10-fabric (1.21.9)
fixes sky bug
Updated LambDynamicLights - Dynamic Lights to 4.8.7+1.21.10 (1.21.9)
- Fixed Warden Sonic Boom dynamic light toggle not working (#341).
- Added Korean translations (#333).
- Updated Ukrainian translations (#334).
- Updated Argentine Spanish translations (#339).
Updated Mod Menu to 16.0.0 (1.21.9)
- Initially select top mod entry
- Translations
Updated My Totem Doll to 2.3.3+1.21.9 (1.21.9)
- Fixed compatibility with newer YACL version
- Ported to 1.21.11
- Fixed searching in the Standard Model Selection Screen
- Fixed compatibility with Controlify mod
Updated Resourcify to 1.8.0 (1.21.9)
Resourcify 1.8.0
Please make sure to report any bugs and/or visual anomalies on Resourcify's GitHub or in the Discord.
- Added GIF support!
- Massively improved image caching
- And some other small fixes:
- Fix Markdown images using
LINEAR_MIPMAP_LINEARscaling instead ofLINEAR - Made the sort dropdown slightly wider for other fonts and languages
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Updated Smooth Scrolling to 2.5.0 (1.21.9)
- fix hotbar rollover sometimes reversing (thanks qb20nh)
- fix hotbar rollover activating when selecting using the keyboard (thanks qb20nh)
- the config screen is now translatable (thanks qb20nh)
- you can contribute on github
- it is currently machine-translated to some languages (these will mostly stay as is without external contribution)
- fix config value translation maps not working correctly
Updated YetAnotherConfigLib (YACL) to 3.8.2+1.21.10-fabric (1.21.9)
YetAnotherConfigLib 3.8.2
3.8.2 targets
| Fabric | NeoForge | Forge | |
|---|---|---|---|
| 26.1 (Snapshots) | ✅ | ❌ | ❌ |
| 1.21.11 | ✅ | ✅ | ❌ |
| 1.21.10 | ✅ | ✅ | ❌ |
| 1.21.9 | ✅ 1.21.10 | ✅ 1.21.10 | ❌ |
| 1.21.8 | ✅ 1.21.6 | ✅ 1.21.6 | ❌ |
| 1.21.7 | ✅ 1.21.6 | ✅ 1.21.6 | ❌ |
| 1.21.6 | ✅ | ✅ | ❌ |
| 1.21.5 | ✅ | ✅ | ❌ |
| 1.21.4 | ✅ | ✅ | ❌ |
| 1.21.3 | ✅ | ✅ | ❌ |
| 1.21.2 | ✅ 1.21.3 | ✅ 1.21.3 | ❌ |
| 1.21.1 | ✅ | ✅ | ❌ |
| 1.20.6 | ❌ | ❌ | ❌ |
| 1.20.4 | ❌ | ❌ | ❌ |
| 1.20.1 | ❌ | ❌ | ❌ |
Changes
- Add targets for 26.1 snapshots.
- Remove some excessive validation from search field.
