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MH Warfare

MH Warfare

Realistic military drones, FPV systems, modular assembly, component damage, voice chat and radios for Minecraft Forge 1.20.1.

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Все версииMH Warfare 0.7.0-beta.5

MH Warfare 0.7.0-beta.5

Beta10.09.2026

Список изменений

MH Warfare — Changelog

0.7.0 Beta 5

Beta 5 is a major infantry weapons, physical ballistics, combat presentation and performance update. It introduces the Makarov PM and AK-74M weapon systems, persistent physical bullets, improved weapon handling and animations, realistic magazines and ammunition, bullet impacts, casings, long-range projectile continuity, improved Remote View behavior and additional combat presentation improvements.


Infantry Weapon System

  • Added a shared infantry weapon framework for current and future firearms.
  • Added first-person and third-person weapon handling.
  • Added aiming-down-sights support.
  • Added weapon-specific hand positioning and animation support.
  • Added synchronized multiplayer weapon presentation.
  • Added physical spent-casing entities.
  • Added shared magazine and ammunition handling systems.
  • Added weapon inspection support.

Makarov PM

  • Added the Makarov PM pistol.
  • Added a separate 8-round PM magazine.
  • Added separate 9x18 mm ammunition.
  • Added semi-automatic firing.
  • Added functional safety control.
  • Added magazine insertion and ejection.
  • Added individual cartridge loading and unloading.
  • Added slide-lock behavior after the final round.
  • Added dedicated firing, reload and handling animations.
  • Added physical iron-sight aiming.
  • Added weapon-specific firing and handling audio.
  • Added physical casing ejection with ground collision and settling.

AK-74M

  • Added the AK-74M assault rifle.
  • Added a separate 30-round magazine.
  • Added separate 5.45x39 mm ammunition.
  • Added SAFE / SEMI / AUTO fire-selector modes.
  • Added automatic fire at approximately 600 rounds per minute.
  • Added magazine insertion, removal and replacement.
  • Added individual cartridge loading and unloading.
  • Added dedicated reload and weapon-handling animations.
  • Added physical iron-sight aiming.
  • Added animated magazine ammunition visibility.
  • Added dedicated AK-74M firing and mechanical audio.
  • Added physical casing ejection.

Physical Infantry Ballistics

  • Replaced simple infantry projectile behavior with persistent physical bullets.
  • Added gravity-based bullet flight.
  • Added aerodynamic drag and wind influence.
  • Added swept block and entity collision.
  • Added continuous projectile movement across chunk boundaries.
  • Bullets can continue travelling through long-distance unloaded-terrain routes.
  • Unknown terrain is never treated as empty air; bullets wait until required terrain is available before continuing.
  • Added a narrow terrain-loading corridor following the actual bullet trajectory.
  • Removed the normal 256-bullet-per-player flight limit.
  • Added bounded scheduling and workload protection for very large numbers of active bullets.
  • Improved large-volume bullet simulation performance.
  • Improved multiplayer tracer continuity.
  • Tracer rendering uses an independent bounded render budget to protect client FPS.

Damage and bullet impacts

  • Infantry bullets can damage players, mobs and supported drone platforms.
  • Added headshot detection with increased damage.
  • Added projectile-based firearm damage handling.
  • Added bullet impact marks on world surfaces.
  • Impact marks remain temporarily before fading.
  • Added bounded impact-mark density to protect client performance.
  • Improved repeated-hit behavior for automatic weapons.
  • Existing armor and normal damage protection remain supported.

Weapon presentation

  • Added synchronized weapon recoil presentation.
  • Improved hand-to-weapon alignment.
  • Added skin and sleeve rendering with weapon animations.
  • Improved first-person ADS alignment with physical weapon sights.
  • Added third-person aiming and rifle handling poses.
  • Added magazine handling during reload animations.
  • Added dedicated weapon inspection animations.
  • Improved muzzle smoke placement so effects originate from the rendered weapon muzzle.
  • Added smaller weapon-specific muzzle smoke.

Weapon audio

  • Added positional firearm handling audio.
  • Added magazine insertion and removal sounds.
  • Added reload and mechanical action sounds.
  • Added dry-fire sounds.
  • Added safety / fire-selector sounds.
  • Added cartridge handling sounds.
  • Added distance-aware firearm audio.
  • Nearby weapon sounds follow the firing player.
  • Distant gunshot layers remain positioned at the original firing location.

Drone Workshop

  • Improved the universal drone assembly interface.
  • Reorganized component layout for different drone configurations.
  • Improved 3D aircraft preview controls.
  • Improved preview rotation and reset controls.
  • Improved animated component connector presentation.
  • Preserved existing assembly inventories, component rules and saved drone state.

Remote View and high-speed UAVs

  • Improved Remote View stability during high-speed drone operation.
  • Improved camera continuity when aircraft simulation temporarily waits for terrain.
  • Improved terrain-stream recovery without introducing aggressive synchronous generation.
  • Added workload-aware Remote View renderer recovery.
  • Improved Remote View behavior after closing and reopening drone control.
  • Improved chunk-priority handling for active high-speed aircraft.
  • Preserved existing RF, EW, signal and Ground Station systems.

Long-range drone presentation

  • Improved distant UAV movement interpolation.
  • Improved distant aircraft attitude and roll presentation.
  • Reduced visible stepping on long-range drone proxies.
  • Improved high-speed aircraft presentation outside normal short entity-view distance.
  • Existing physical aircraft simulation remains server-authoritative.

Long-range explosions

  • Improved distant explosion visibility.
  • Added bounded long-range explosion smoke presentation.
  • Added distance-delayed explosion audio.
  • Improved smoke consistency between near and distant explosions.
  • Added improved thermal explosion-cloud presentation.
  • Distant visual effects do not force-load terrain.

Performance and scalability

  • Reduced unnecessary terrain loading around physical bullets.
  • Bullet terrain requests now follow a narrow swept trajectory instead of a large surrounding area.
  • Improved priority scheduling for projectile chunk requests.
  • Reduced unnecessary work while bullets wait for terrain.
  • Added bounded cold-terrain generation workloads.
  • Improved performance with hundreds of simultaneous physical bullets.
  • Client tracer rendering remains bounded independently from actual projectile simulation.
  • Preserved bounded drone and Remote View chunk-loading systems.

Summary of the biggest Beta 5 additions

  • Makarov PM.
  • AK-74M.
  • 9x18 mm and 5.45x39 mm ammunition systems.
  • Physical magazines and cartridge handling.
  • Persistent physical infantry ballistics.
  • Gravity, drag and wind-affected bullets.
  • Long-range bullet chunk continuity.
  • Removal of the normal 256-bullet flight limit.
  • Physical spent casings.
  • Bullet impact marks.
  • Headshot damage.
  • Improved weapon animations and hand positioning.
  • Weapon inspection.
  • Expanded firearm audio.
  • Improved Drone Workshop.
  • Improved Remote View and high-speed UAV continuity.
  • Improved distant drone presentation.
  • Improved long-range explosion effects.
  • Broad projectile, rendering and multiplayer performance improvements.

Файлы

mhwarfare-0.7.0-beta.5.jar(7.22 MiB)
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Метаданные

Канал релиза

Beta

Номер версии

0.7.0-beta.5

Загрузчики

Forge

Версии игры

1.20.1

Загрузок

51

Дата публикации

10.09.2026

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ID версии

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