
Meshelium
A performance mod that uses mesh shader rendering to offer a signifigant boost in performance. Support Nvidia, AMD, and Intel GPU's/iGPU's.
Список изменений
Meshelium now runs on Minecraft 26.3 as well as 26.2, on Fabric and on NeoForge. Download the file for your game version; they are all the same mod, and everything below applies to both.
Minecraft 26.3 changed how it draws the world - terrain and everything else now share one render pass, and "Improved Transparency" became a new order-independent method - and Meshelium follows both without you doing anything. With Improved Transparency on, Meshelium draws the water and glass itself and Minecraft's own transparency pass is skipped for terrain, so the picture is the same as with the setting off.
NeoForge on 26.3: no loading-screen workaround needed. NeoForge for 26.3 currently ships with its early loading screen switched off (its loader ignores the setting), so the Vulkan start-up problem Meshelium works around on 26.2 cannot happen there. Meshelium leaves it alone and says so in the log. On 26.2 the workaround stays exactly as it was.
If your launcher skips a Java setting, Meshelium now tells you.
Sodium 0.9.2 is a release now, on both game versions.
Use Sodium 0.9.2 for your game version - the release, not the newer 0.9.3 alpha. On 26.2, Sodium 0.9.2-beta.1 is the same build with a different version number, and Meshelium treats it as the same Sodium instead of warning about it.
Fixed: a memory-copy the graphics driver was not asked permission for.
When Meshelium's terrain records grew for the first time, they were copied out of a buffer that had not been created for copying. AMD's driver allowed it; the Vulkan rules do not, and a stricter driver could have refused. Both game versions have the fix.
