
Memento - Natural Renewal
Gradual, runtime world renewal for long-lived Minecraft worlds - renew unused terrain naturally while inhabited areas stay protected.
Memento - Natural Renewal 0.9.4-SNAPSHOT
Список изменений
Changes in this release
This release is focused on in-game visualization of stone influence.
Stones now visibly project their presence into the world, making it easier to understand where, when, and why areas are affected — without requiring any client-side mods.
In-game visualization
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Stones now show surface-level visual effects:
- when a stone is placed
- when an area enters a waiting state
- when an operator explicitly visualizes stone influence
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Visual effects project onto the terrain surface and into the air, making affected areas readable at a glance
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Anchor effects clearly mark the exact location of stones, even from a distance
New visualization command
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Added
/memento visualize- Explicitly displays a stone’s area of influence
- Useful for inspection, demonstrations, and explaining behavior to other players
Improved command semantics
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Renamed
/memento setto/memento alter- Better reflects that existing stones are being modified
- Behavior remains unchanged
New server-side effects system
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Introduced a brand-new visual effects pipeline
- Built entirely on vanilla particle effects
- Fully server-side — no client mod required
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Effects are driven by game time, not ticks
- Short-lived effects (placement, visualization)
- Long-lived ambient effects (waiting areas)
Foundation for future work
- The new effects system is intentionally flexible and extensible
- Provides a stable base for future visualizations without increasing client complexity
- Internal structure has been simplified and cleaned up to support further iteration
