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Моды/Mekanism Lasers
Mekanism Lasers

Mekanism Lasers

Mekanism Lasers - дополнение к мод Mekanism, которое добавляет лазерные двери, системы безопасности, улучшенные лазеры и бесконечный генератор руды. Для Minecraft 1.20.1-1.21.1, требуется Mekanism.

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Все версии1.1.10.3-c

1.1.10.3-c

Release07.07.2026

Список изменений

New Features Laser Splitter now works! It's a configurable beam splitter — an incoming laser is split into beams shooting out of its perpendicular sides. Sneak + right-click with a Configurator to cycle between modes: corner (1 beam), 2-way, 3-way, and 4-way. Incoming energy is divided evenly between the outputs, and each beam behaves like a real laser. Laser Configurator item + GUI. Use it on any of this mod's lasers to open its interface (groundwork for per-laser configuration). Energy Storage multiblock now works! The structure finally accepts and ejects power through its Port. Sneak + right-click the Port with a Configurator to switch it between input and output mode. Each Cell adds both storage and throughput, and a laser can charge it directly. Crafting recipes added for the Energy Storage Casing, Port, and Cell — cheap and glass-based. New ODECM config options: a block blacklist/whitelist for the ODECM malfunction effect. Blocks with tile entities are protected by default (only Structural Glass is allowed in, by default), and you can customize both lists.

🔧 Bug Fixes Fixed a startup crash caused by a duplicate config key. Fixed ODECM ores generating instantly — cycles now take their proper time again. Fixed a client crash ("Pose stack not empty") when looking at an ODECM. Fixed a server crash ("Inventory not available?!") when the ODECM malfunctioned next to a filled Personal Barrel. Fixed the ODECM ignoring its configured explosion magnitude. Fixed a possible crash when the ODECM_Generator config list had fewer entries than expected. Fixed ODECM output overfilling / not saving properly into its output barrel. Fixed force-building an ODECM not appearing until you rejoined the world, and no longer resets the machine's settings.

⚖️ Changes & Balance The ODECM no longer explodes when it malfunctions — it now implodes. When it's powered but starved of water/steam, it rips nearby loose blocks out of the world, sucks them toward the core, then blasts them back out (destroying some in the process). Tile-entity blocks are skipped by default (configurable). ODECM malfunction radius default changed from 80 → 12 (the old value was enormous). Adjustable via ODECM_Explosion in the config. Added full in-repo documentation covering every feature, block, item, and config option.

Файлы

mekanism_lasers-1.1.10.3-c.jar(191.64 KiB)
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Release

Номер версии

1.1.10.3-c

Загрузчики

NeoForge

Версии игры

1.21.1

Загрузок

1.3K

Дата публикации

07.07.2026

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ID версии

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