
Medical System
Reworked health system for entities, split hitboxes for head, arms,... Various status effects such as bleeds, fractures and items for healing such as First aid kits and so on
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26
medsystem-neoforge-1.21.11-2.1.0-beta.1
Beta2 мес. назад
Список изменений
Release 1.21.11-2.1.0-beta.1
- Improvements to hit detection
- disabled hit approximation for players (controlled via entity tag
medsystem:no_limb_hit_approximation) - improvements to melee hit calculation
- improvements to projectile hit calculation
- disabled hit approximation for players (controlled via entity tag
- Forced player body rotation synchronization between server and clients
- vanilla had inconsistent rotation between server and clients causing inconsistencies in hit detection
- Added new experimental config options (require you to enable configuration Advanced mode when editing via GUI)
- Strict player rotation synchronization: Enables player rotation synchronization. Defaults to
true - Projectile hitbox inflation: Inflates entity default bounding box by specified amount for better hit detection. Defaults to
0.2
- Strict player rotation synchronization: Enables player rotation synchronization. Defaults to
Файлы
medsystem-1.21.11-2.1.0-beta.1.jar(1.52 MiB)
ОсновнойМетаданные
Канал релиза
Beta
Номер версии
2.1.0-beta.1
Загрузчики
NeoForge
Версии игры
1.21.11
Загрузок
12
Дата публикации
2 мес. назад