
Medical System
Reworked health system for entities, split hitboxes for head, arms,... Various status effects such as bleeds, fractures and items for healing such as First aid kits and so on
2.5K
26
Список изменений
Release 1.21.1-2.0.0
- Full backport from 1.21.11 version
- Entity health API rework
- separated damage effects from health configurations
- many optimizations
- damage effects are now applied globally to all supported entities instead of having to configure it per entity
- file structure changed completely, documentation hopefully soon
- status effect black list is now limb based
- Post effect shader rework
- All effects should be now appearing/disappearing smoothly
- Blood decals
- taking damage or having bleed status effect now causes blood decals to appear on the ground and walls around you
- fully configurable, can be disabled
- Status effects
- added
medsystem:disabledtag which allows you to disable specific status effects globally - taking damage to head now causes concussion effect
- losing arms now causes weakness and fatigue effects (scales with each arm lost)
- adds
Weakness IandFatigue IIIper arm lost
- adds
- light/heavy bleeds were merged into single effect - which now has attributes for bleed amounts
- bloodloss was also merged into single status effect
- minor improvements to status effect displays
- added
/tarkovcraft effectcommand now allows you to fully configure the given status effect- example:
/tarkovcraft effect @a add stomach medsystem:bleed{amount:0.025,interval:30} infinite- this will add heavy bleed to everyone
- example:
- Added new config options for unconscious state durations
- Added
allowThirdPartyEntityInteractionsconfig option to disable healing interactions with other entities - Fixed incorrect fall damage being applied causing players to survive massive falls
Файлы
medsystem-1.21.1-2.0.0.jar(1.52 MiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
2.0.0
Загрузчики
NeoForge
Версии игры
1.21.1
Загрузок
22
Дата публикации
3 мес. назад