![MBE - Absolumentium [RENEWED]](/_next/image?url=%2Fapi%2Fproxy-image%3Furl%3Dhttps%253A%252F%252Fcdn.modrinth.com%252Fdata%252FqjxbJZnU%252F5730f23602b51317634a141dba389120a7a46c42_96.webp&w=256&q=75)
MBE - Absolumentium [RENEWED]
This mod adds Absolumentium, a powerful endgame ore made to beat the Warden or even stronger modded bosses. It’s balanced and requires Netherite gear first before you can upgrade to Absolumentium equipment!
Список изменений
2.0.0:
BIG UPDATE: The mod will now be updated more frequently
The entire mod has been rebuilt from scratch for version 2.0.0. The mod logo has been updated. The mod is now translated into 20 languages (17 new ones added). A new Absolumentium Bow has been added, with unique stats and properties. The advancements have been reworked — there are now 3: Where Is The Absolumentium?, Is It Magic?, ABSOLUTE BEING. The End Castle Dungeon structure has been redesigned and moderately expanded. A new structure now spawns in the End’s Small Islands biome, with 3 different variants. [Balance] The loot found in chests inside structures has been completely reworked. The Ender Zombie has been removed due to lack of interest. [Balance] The mobs inside the structures’ spawners have been changed — they now spawn skeletons and zombie villagers, with varying chances to appear with Absolumentium loot and totems depending on the chosen difficulty. [Balance] The chance of finding Absolumentium ore naturally in the End has been adjusted. [Balance] The drop rate for Absolumentium ore when using a Fortune pickaxe has been reduced. [Balance] The Absolumentium Smithing Template craft now gives 2 templates instead of 4. [Balance] The dash and double jump abilities are now exclusive enchantments that can only be applied to Absolumentium boots. Four new enchantments have been added: Double Jump, Dash, Storm Caller I–III, and Infinite Breathing. These new enchantments can be obtained from the enchantment table or found in structure chests. [Balance] The double jump height has been reduced from 4 blocks to 2.5 blocks (it can be used to avoid fall damage when jumping in place). [Balance] The fire immunity granted by wearing the full Absolumentium armor set has been removed. [Bug fix] The double jump now cancels fall damage more reliably when used at the last moment. [Bug fix] The double jump now always provides the same jump strength, regardless of when you activate it.
