
Litematica Material HUD & Chest Finder
Displays a list of materials and the chests in which they are located
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Litematica Material HUD & Chest Finder 0.0.2+26.2
Beta03.08.2026
Список изменений
- A new settings screen, shared with Litematica Zone Focus: four tabs — HUD, Search, Highlight, Hotkeys — split into sections.
- Every value is visible at a glance: On/Off next to the toggle, the number in its own field, the key combination written out in full.
- Search through all the settings with
Ctrl+F. - Reset a single option, a whole tab or everything, with the confirmation right where you clicked.
- The screen warns you when a setting will get in your way: one row per page while the search follows the page, a refresh slower than five seconds, the smallest search radius, marks with neither stripes nor labels.
- A status line says when the mod cannot count anything right now, or when another mod has taken over the counting area.
- MaLiLib's mod switcher works on the mod's screens too, so you can jump to another add-on's settings from the header.
- The mod icon marks the settings header and the Material HUD button in Litematica's settings.
- The Material HUD button now sits in Litematica's own row of tabs and no longer disappears on the Render Layers tab. Its place does not depend on which add-on loaded first.
- New: "Only empty spots" (on). A block is counted only where the spot is empty, so a wrong block standing in the way no longer inflates the numbers. Turn it off for the old count.
- New: "Chat messages" (on). One switch silences everything the mod writes to chat.
- The panel position screen was rebuilt: drag the panel with the mouse, it snaps to the screen edges and centre,
Alt+Yopens it, and Done / Back to Litematica's spot / Cancel finish the job. Chips show where the panel stands, how big it is and its scale. - Cancel there brings back the position you came in with; only "Back to Litematica's spot" forgets your own coordinates.
- Turning "Custom position" off no longer forgets where you had put the panel.
- Key bindings are colour-coded by what they do, and every one of them has a reset button.
- "Show shortfall" is off by default now, so the red
need Nis yours to turn on. Your other settings are left untouched. - "See through blocks" is gone — marks are always visible through walls. The mark sits inside the block, so with the option off a chest hid its own mark.
- "Panel position" moved out of the settings header into the HUD tab, section Placement.
- Add-on buttons moved to the settings header, each in its own colour; more than three fold into a "…" menu.
- Fixed: marks took the wrong colour from the block — sculk came out yellow, and leaves, grass and other tinted blocks came out grey.
- Fixed: two blocks of a similar colour could get marks from opposite ends of the spectrum, which is how a moss block ended up pink. Close colours now differ slightly, or by brightness.
- Fixed: the panel header no longer touches the first row of the list, and the panel is no longer a pixel short of its own content.
Файлы
litematica-material-hud-0.0.2+26.2.jar(289.89 KiB)
ОсновнойМетаданные
Канал релиза
Beta
Номер версии
0.0.2+26.2
Загрузчики
Fabric
Версии игры
26.2
Загрузок
68
Дата публикации
03.08.2026
