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Моды/Litematica Material HUD & Chest Finder
Litematica Material HUD & Chest Finder

Litematica Material HUD & Chest Finder

Displays a list of materials and the chests in which they are located

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Все версии→Big Update Litematica Material HUD & Chest Finder 0.0.7+26.2

Big Update Litematica Material HUD & Chest Finder 0.0.7+26.2

Beta10.08.2026

Список изменений

✨ Added

🌫️ Ghost Alpha

Built-in module with its own settings tab. Ghost transparency runs from 0% (the usual solid ghosts) to 100% (ghosts gone, schematic still working) — shared with Litematica's own setting and applied in the same frame.

!Ghost Alpha

Rest of the settings
  • Inner sides — also draw the faces between neighbouring ghosts. Off, a see-through wall reads as one shell instead of a stack of boxes.
  • Lean inner sides (on) — inner faces only where two different blocks meet. Same picture as Litematica's stock mode, but megabytes of video memory instead of gigabytes on a large schematic.
  • Sort by distance — overlapping ghosts blend in the right order (costs a few frames).
  • Got the standalone Ghost Alpha mod? The module stands down, that mod owns the settings, nothing is duplicated.

!Ghost Alpha settings

🧱 Easy Place

Built-in module with its own settings tab, fixing the blocks Litematica's Easy Place has always got wrong. Master switch Fix Easy Place (on) — off, Litematica places exactly as before.

What it fixes
  • Match the schematic state (on) — picks the face, hit spot, look angle and sneak state that reproduce exactly the state the schematic asks for: facing, axis, slab and stair half, door hinge, bell attachment, stair side, all 16 rotations of signs and skulls.
  • Sneaking goes out as a real input packet, so blocks land flush against chests, furnaces and doors instead of opening them.
  • Do not overshoot the count (on) — candles, sea pickles, turtle eggs, pink petals, leaf litter and now snow layers get exactly as many clicks as the schematic asks for, and the next click waits for the server to confirm.
  • Turn for the right facing (on) — petals, leaf litter and grindstones take their facing from where you look, so the mod turns you for the click and turns back right after.
  • Grindstones and other attachable blocks go up in mid-air, in the orientation the schematic asks for. Levers and buttons genuinely need support, so those wait until it exists.
  • Aim at thin blocks in the air (on) — candles, chains and hanging signs are targeted by their whole block, so you can place them pointing at empty space instead of a two-pixel outline.
  • Light and put out (on) — flint and steel or a fire charge lights candles, candle cakes and campfires, a shovel puts a campfire out, a bare hand snuffs a candle.
  • Waterlog (on) — a water bucket fills the block, an empty bucket drains it.
  • Open doors and trapdoors (on) — doors, trapdoors and fence gates the schematic wants open get one bare right click.
  • Skip what would go in wrong (on) — if no click can give the state the schematic asks for, usually because the block it must attach to is not built yet, the position is skipped instead of placed wrong.
  • Do not fill shelves (on) — automated clicks on a shelf go through as sneaking, so the block is placed and nothing is dropped into the shelf.
  • Fill blocks (off) — glowstone into a respawn anchor, an eye of ender into an end portal frame, water into a cauldron. Off by default, it spends items.
  • Cycle by clicking (off) — repeater delay, comparator mode, daylight detector and note block are stepped one click at a time until they match.
  • Laggy server? Raise Wait for confirmation, ms.
  • Running third-party EasyPlaceFix? Its master toggle is held off while our module is on and Material HUD does all the fixes, so grindstones stop landing sideways or one cell above. Switch our module off with its own toggle and EasyPlaceFix is re-enabled exactly as it was, with a chat notice both ways.

!Easy Place settings

🗄️ Shelves with items — new check

With the block check (Ctrl+B) on, Shelves with items (off) marks shelves holding items green and filled, so you see at a glance where resources are lying. The client knows a shelf's contents without opening it, so the search is instant and, unlike container search, does not need you to visit each one. Radius and marker cap are shared with the block check, and Also outline empty shelves (off) puts a thin outline on the empty ones.

🔧 Fixed

  • Counting no longer stops together with the hidden panel (Y) — the numbers are right the moment you show it. The old behaviour stays as Count with the panel hidden (on).
  • The reset confirmation no longer wipes your settings when you click No.
Interface fixes
  • Settings tabs never wrap to a second row: padding shrinks, then labels are ellipsised with the full label in the tooltip, then the strip scrolls. The changed-settings dot no longer pushes the next tab out, and the tile widens itself to fit the tab row.
  • Section notes no longer spill out of the tile — the title carries a ? and the note opens as a tooltip, in full. No more Format Error in labels and tooltips.
  • Add-on buttons no longer vanish in a narrow window (a ... list stays behind), Back no longer shrinks to zero width, and the button on Litematica's screens no longer covers its search bar — it is now an icon square with a hover label, in the tab row.
  • Keybinds: the button shows the keys as you press them, Escape without typing restores the previous binding (also on tab switch and on closing the screen), and capture no longer breaks after the first key.
  • Space in the search box no longer toggles the focused setting, and searching no longer overwrites the tab's remembered scroll position.

📦 Requirements

Minecraft 26.2 · Fabric Loader 0.18.2+ · Fabric API · malilib · Litematica · Java 25

Файлы

litematica-material-hud-0.0.7+26.2.jar(469.75 KiB)
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Метаданные

Канал релиза

Beta

Номер версии

0.0.7+26.2

Загрузчики

Fabric

Версии игры

26.2

Загрузок

28

Дата публикации

10.08.2026

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ID версии

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