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Моды/Ultimate Economy Mod
Ultimate Economy Mod

Ultimate Economy Mod

A Complete, Luxury economy and market system for Minecraft

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Все версииTrade Post Overhaul

Trade Post Overhaul

Beta12.05.2026

Список изменений

v1.9.7 — Trade Post Overhaul

System Buying

  • System no longer buys your entire listing at once — it now partially fills stacks over multiple checks, chipping away over time

  • Cheap listings attract bigger fills — list below market and the system is likely to buy in bulk. List above market and it'll only ever take small amounts at a time

  • System checks every 6 minutes and rolls independently per listing

  • Cheaper listings always get priority — if two listings exist for the same item, the cheaper one always gets first shot at the system buy roll each interval

  • Listings at or below market price have a 65% cumulative chance of at least one fill over their lifetime. At 130% that drops to 30%, at 175% it's basically never

Pricing & Fees

  • All system logic (buy chance, quantity tier, listing fee, expiry window) now uses the 7-day median price as its reference instead of the live spot price — this prevents players from bulk buying to crash supply, inflating the spot price, then listing at what looks like "market rate" to exploit the system

  • Listing fees now scale based on how far above the 7-day median you're listing, not the live price

  • Overpriced listings expire faster — a listing at 200% of median only gets the minimum 1-hour window. At market price you get the full 1–2 hour random window

UI

  • Buy chance label now shows cumulative sell probability over the listing lifetime, not the per-check roll — what you see is what you actually get

  • Buy chance and fee preview in the listing panel both reference the 7-day median so the display matches what the server actually uses

Exploits Fixed

  • Players can no longer buy an item from a listing and immediately relist it — the relist cooldown now applies to both the buyer and the seller

  • Minimum listing quantity of 4 units for common items — prevents players from listing 1 unit of cheap items to squat listing slots at near-zero cost. Rare items (nether stars etc) are exempt and can still be listed as qty 1

  • Demand events now scale the system buy cap rather than adding directly to the raw chance — previously a large demand spike could silently push the buy chance past its intended ceiling

Bug Fixes

  • Fixed /markettoggle systembuy — the toggle existed but was never actually checked, so system buys would continue firing regardless. Now correctly stops all auto-buy rolls when disabled.

Файлы

UEM1.9.7.jar(413.52 KiB)
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Метаданные

Канал релиза

Beta

Номер версии

1.9.7

Загрузчики

Forge

Версии игры

1.20.1–1.20.6

Загрузок

7

Дата публикации

12.05.2026

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ID версии

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