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Моды/Ultimate Economy Mod
Ultimate Economy Mod

Ultimate Economy Mod

A Complete, Luxury economy and market system for Minecraft

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Все версииLuxury Market Mod 1.0.0

Luxury Market Mod 1.0.0

Beta07.05.2026

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Luxury Market Mod

A fully dynamic Minecraft economy with supply & demand, inflation, player trading, banking, market events, and evolving prices.

Luxury Market Mod transforms Minecraft into a living economy simulation.

Instead of static villager-style prices, every item in the market changes over time based on real player activity, global wealth, supply levels, random economic events, and market drift.

  • Too much iron supply circulating? Prices fall.
  • Everyone starts buying food during a plague event? Prices rise.
  • Server economy inflating? Base prices scale upward dynamically.

The result is a multiplayer-friendly economic system where players can become traders, investors, merchants, suppliers, miners, bankers, and market manipulators.


Core Features

Dynamic Supply & Demand Economy

Every item has a live market price.

Prices are not fixed. They constantly shift based on:

  • Player buying activity
  • Player selling activity
  • Global supply levels
  • Item volatility
  • Market drift
  • Inflation scaling
  • Wealth scaling
  • Random market events
  • Snapshot comparisons

This creates a market that feels alive instead of scripted.

Example

If many players sell diamonds:

  • Diamond supply rises
  • Diamond prices fall
  • Selling becomes less profitable
  • Buying becomes cheaper

If players suddenly buy huge amounts of food:

  • Food supply decreases
  • Food prices rise
  • Farmers become more valuable suppliers

Market Block

The Market Block is the central trading interface.

Players can:

  • Buy items from the global market
  • Sell items into the market
  • View live price changes
  • Track market trends
  • Monitor inflation effects
  • Compare prices against snapshots
  • View dynamic item multipliers
  • Interact with player listings

The market UI updates using synced server-side economy data.


Bank System

Luxury Market Mod includes a dedicated banking system.

Players can:

  • Store currency
  • Transfer money to other players
  • View balances
  • Track transactions
  • Manage market earnings

The bank interface also tracks transaction history for a more realistic economy experience.


Player Marketplace

Players can create their own item listings.

This creates a hybrid economy:

  • Server-controlled dynamic market
  • Player-controlled free market

Players may:

  • Create listings
  • Set custom prices
  • Buy listings from other players
  • Delist items
  • Withdraw unsold items

This encourages:

  • Trade specialization
  • Merchant gameplay
  • Arbitrage
  • Supply chains
  • Competitive pricing

Inflation System

The economy contains a dynamic inflation model.

Instead of all prices remaining permanently stable:

  • Global wealth affects economic scaling
  • Base prices can rise over time
  • Market values evolve naturally
  • Economic growth impacts purchasing power

This prevents long-term economies from becoming stagnant.


Wealth Scaling

The mod monitors total server wealth.

As more money enters circulation:

  • Wealth scaling factors adjust
  • Market prices respond dynamically
  • The economy adapts to player progression

This allows the economy to continue functioning even on long-running multiplayer servers.


Market Drift System

Prices naturally drift over time.

This prevents markets from:

  • Remaining permanently frozen
  • Staying at extreme highs/lows forever
  • Becoming overly predictable

The drift system continuously nudges prices while preserving volatility and player influence.


Volatility System

Each item has its own volatility value.

High-Volatility Items

  • Change price faster
  • Swing more dramatically
  • Create investment opportunities

Low-Volatility Items

  • Stay more stable
  • Behave predictably
  • Act as safer commodities

This creates distinct economic behavior between item categories.


Market Events

The economy can experience random or forced global market events.

Events temporarily affect categories or specific items.

Examples Include

  • Food Festival
  • Bumper Harvest
  • Creeper Farm
  • Plague
  • Peaceful Week
  • Monster Surge
  • Iron Shortage
  • Ore Discovery
  • Mine Collapse
  • Ender Migration
  • Gold Rush
  • Diamond Vein
  • Rare Drought
  • Rare Surplus
  • Netherite Rush
  • Market Crash
  • Golden Age

Events can:

  • Increase prices
  • Decrease prices
  • Affect entire categories
  • Affect single items
  • Create temporary economic opportunities

This keeps the economy unpredictable and fresh.


Categories

Items are grouped into categories for balancing and event handling.

Examples Include

  • FOOD
  • ORE
  • MOB_DROP
  • RARE
  • And more

Categories allow events and balancing systems to target groups of items instead of individual entries.


Server-Side Economy Logic

All important economy systems run server-side.

This includes:

  • Price calculations
  • Supply tracking
  • Market events
  • Balance syncing
  • Listing management
  • Transaction handling
  • Drift calculations
  • Inflation scaling

This ensures:

  • Multiplayer consistency
  • Anti-desync behavior
  • Better security
  • Reliable syncing

Multiplayer Support

Luxury Market Mod is designed for multiplayer survival servers.

Perfect for:

  • SMP servers
  • Economy servers
  • Towny-style servers
  • Roleplay servers
  • Civilization servers
  • Hardcore survival economies

The mod works in:

  • Singleplayer
  • LAN worlds
  • Dedicated servers

The mod is required on both client and server.


Commands

Player Commands

/bal

View your balance.

/balance

Alias for /bal.

/pay <player> <amount>

Transfer money to another player.


Admin Commands

/balanceof <player>

View another player's balance.

/setbal <player> <amount>

Set a player's balance.

/marketevent <event>

Force a market event.

Examples

  • /marketevent random
  • /marketevent market_crash
  • /marketevent gold_rush
  • /marketevent clear
  • /marketevent list

/marketdrift

Manually trigger a market drift tick.

Useful for debugging or testing the economy.

/marketprices

Display current market multipliers and pricing information.

/marketprices <category>

Display pricing data for a specific category.

/supplyset <item> <amount>

Manually set supply values for an item.

/supplyget <item>

View the current supply value of an item.


Economy Mechanics Explained

Buying

When players buy an item:

  • Supply decreases
  • Demand increases
  • Multipliers can rise
  • Future purchases become more expensive

Selling

When players sell an item:

  • Supply increases
  • Market saturation grows
  • Multipliers can fall
  • Future sales become less profitable

Snapshot Percentages

The market tracks snapshot comparisons.

This allows players to see:

  • How much an item has changed
  • Market trends
  • Recent movement direction
  • Relative price growth or decline

Baseline Multipliers

Each item has a baseline inflation multiplier.

This helps:

  • Preserve long-term economy growth
  • Stabilize calculations
  • Prevent permanent crashes

Designed for Long-Term Economies

Many Minecraft economy mods eventually break down because:

  • Prices stay static
  • Players generate infinite wealth
  • Resources lose value
  • Markets become solved

Luxury Market Mod is specifically designed to avoid this.

The economy continuously evolves through:

  • Drift
  • Inflation
  • Wealth scaling
  • Supply systems
  • Volatility
  • Events
  • Player interaction

This makes long-running worlds far more interesting.


Technical Features

  • Fully synced networking system
  • Persistent saved economy data
  • Server-authoritative calculations
  • Packet-based UI syncing
  • Dynamic pricing engine
  • Event-driven economy modifiers
  • Transaction tracking system
  • Persistent player wealth storage
  • Market snapshot system
  • Live multiplier calculations

Gameplay Possibilities

Players can:

  • Become traders
  • Manipulate markets
  • Stockpile resources
  • Buy low and sell high
  • Create monopolies
  • Supply server shortages
  • React to market events
  • Build trading empires
  • Specialize in commodities
  • Run player-owned shops

The economy becomes part of survival gameplay itself.


Recommended Use

Luxury Market Mod works especially well with:

  • Large multiplayer servers
  • Economy-focused modpacks
  • Civilization-style gameplay
  • Town and nation systems
  • Roleplay economies
  • Trading communities
  • Long-term SMP worlds

Installation

  1. Install Minecraft Forge
  2. Place the mod into your mods folder
  3. Install the mod on BOTH client and server
  4. Launch the game

Compatibility

  • Forge mod
  • Multiplayer compatible
  • Dedicated server compatible
  • Singleplayer compatible

Final Notes

Luxury Market Mod is built to make Minecraft's economy feel alive.

Instead of prices existing as static numbers, the market reacts to players, wealth, scarcity, events, and time itself.

Every server develops its own economy.

No two worlds behave exactly the same.

Файлы

MarketMod 1.9.jar(311.98 KiB)
Основной
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Метаданные

Канал релиза

Beta

Номер версии

1.9.0

Загрузчики

Forge

Версии игры

1.20.1–1.20.6

Загрузок

12

Дата публикации

07.05.2026

Загрузил

ID версии

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