
Manhunt Compass
using datapacks to Implemented Dream's Manhunt Game,plays can choose speed_runner and hunters by Graphical user interface
8
0
The datapack has updated a few things:
- Hunters can see each other's positions using the locator bar.
- Added a spectate button.
- After the game starts, players cannot join speedrunners.
- Before the game starts, blocks cannot be broken, entities cannot be interacted with, and time progression is paused.
- The compass is only given when joining a team or after death, and it can be dropped.
- Before the game starts, players are immune to fall, fire, powder snow, and suffocation damage.
- Compass logic: When a hunter holds a compass, if there is a speedrunner on the same latitude, it updates using real-time stored coordinates; if they are on different latitudes but match the cached coordinate's latitude, it updates using the cached coordinates. The cache only has one level.
数据包更新了一些东西:
1猎人可以用定位栏互看位置
2添加了旁观按钮
3开始之后无法加入速通
4开始前不能破坏方块,不能和实体交互,时间流逝被暂停
5指南针只在加入队伍和死亡后给予,可以被丢弃
6开始前免疫摔,火,细雪,缺氧伤害
7指南针逻辑:
猎人手持指南针时,同纬度有速通者时,用实时存储的坐标更新;不同纬度,且与缓存的坐标纬度相同时,用缓存坐标更新,缓存只有一级
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Совместимость
Minecraft: Java Edition
26.1.x
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Клиент и сервер
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Лицензия:GPL-2.0-only
Опубликован:5 дней назад
Обновлён:5 дней назад
