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Моды/LunaNPC
LunaNPC

LunaNPC

LunaNPC is a Fabric-first NPC framework supporting combat, factions, spawning, trading, dialog, and custom models, in-game or through the API.

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Все версии→LunaNPC 0.2.0

LunaNPC 0.2.0

Release24.10.2026

Список изменений

  • [Added] Patrol job: the NPC walks a saved route in a loop, back and forth or in random order, picked from weighted route variants. After a fight it carries on from the nearest point; works on placed NPCs only.
  • [Added] Route Creator stick: click the ground to place up to 50 points and sneak-click to finish and name the route. Its menu shows, renames, deletes and edits routes (point order, wait time, facing and speed), and one route can serve many NPCs.
  • [Added] Bodyguard job: guards the closest of its chosen players, alliances or NPCs, or whoever hires it with a right-click for an item price and a hire time. It stays close and fights whoever hurts its protectee, optionally also what the protectee attacks.
  • [Added] Bodyguard rules for retreating from far-off fights, teleporting to catch up (also across dimensions), protecting a player through death and respawn, and staying, going home or despawning when it gives up.
  • [Added] Bodyguard friendly fire switch: when off, the ones it guards can't hurt it by accident.
  • [Added] Bodyguards can be hired through two new dialog actions (Give bodyguard, Order bodyguards) and /lunanpc bodyguard assign|dismiss|order. The hirer can tell it to follow, stay, go home or leave.
  • [Added] Chunk Loader trait: keeps the chunks around the NPC loaded, so a patrol or bodyguard keeps going with no player nearby, also after a restart.
  • [Added] Download Skin in the Model picker: download a player's skin once by name or URL, and every player sees it, in singleplayer too. It is kept with the world, so later skin changes or a deleted account never affect it.
  • [Added] Skin Settings for downloaded skins: rename, switch between classic and slim arms, or delete. Arms come from the player's profile by default, and old 64×32 skins are converted.
  • [Added] Edit access per NPC, set on the General tab as "Editable by": API only, in-game only, or both. API-only NPCs show a lock in the NPC lists; NPCs from older worlds stay editable by both.
  • [Added] Fixed accuracy slider: with dynamic accuracy off, it sets how accurate every shot is (0–100%) at any distance.
  • [Added] Target In Sight value for advanced combat conditions (1 when the NPC sees its target, 0 behind a wall), so attacks can stop firing through walls.
  • [Added] Spears are carried in the charge pose while running at the target and play their vanilla sounds. With "gear affects stats" on, a hit gains vanilla's charge bonus.
  • [Added] Illagers, villagers, witches, vexes, allays and foxes can hold items, and illagers, villagers and player-shaped NPCs can wear heads, skulls and blocks. The Inventory tab enables exactly the slots a model can show. (Suggested By @daekthielen)
  • [Added] The Manage Permissions log shows each player's head (also for offline players) and records skin downloads, edits and deletes.
  • [Added] Ops get a red chat warning when a saved NPC has a setup that can't work as configured.
  • [Added] New setup warnings for patrol, bodyguard, Chunk Loader and spawn-area rules, for example a patrol without a route or a bodyguard with no attack.
  • [Added] API: RouteRegistry, NpcRoute, NpcPatrolSubType, NpcBodyguardSettings and patrol and bodyguard controls on NpcInstance. New events: onPatrolPointReached, onBodyguardLocked and onBodyguardReleased.
  • [Added] API: LunaNpcApi.skins(server) with SkinRegistry to download, rename, change and delete skins.
  • [Added] API: NpcEditAccess with editAccess() / setEditAccess on NpcDefinition. A change the NPC's access forbids throws IllegalStateException.
  • [Added] API: AllianceRegistry.setMatchAllPlayers and setFriendlyFire, which only the editor could set before.
  • [Fixed] An NPC stuck chasing a target it couldn't reach ignored players hitting it; it now turns on its attacker right away.
  • [Fixed] Melee attacks landed through walls.
  • [Fixed] A melee NPC below its target stayed stuck at the bottom, and one chasing across a pit walked back down into it instead of going around.
  • [Fixed] Wide NPCs (big models, golems) needed gaps one block wider than their body; they now fit through any gap their body fits through.
  • [Fixed] An NPC knocked off its route kept pushing at the ledge it missed instead of finding a new way.
  • [Fixed] An NPC that gave up on a target never chased it again while it stayed in view; it now retries once its give-up time has passed.
  • [Fixed] Left-clicking an item slot in any menu cleared the slot instead of opening it.
  • [Fixed] NPCs routing around a wall kept turning back to their target and edged slowly along the wall.
  • [Fixed] NPCs hopped constantly while brushing past walls, which slowed them to a crawl.
  • [Fixed] Fast NPCs circled around corners and obstacles while chasing instead of rounding them.
  • [Fixed] Alliance changes made through the API didn't reach connected players right away.
  • [Changed] LunaNPC now runs on Minecraft 26.3 (was 26.2).
  • [Changed] Attack speeds faster than 0.5s really hit that fast, and a changed attack speed applies on the very next attack.
  • [Changed] Crossbows load once, stay raised and reload right after each shot, like a pillager, and bows stay drawn for the whole fight.
  • [Changed] Switching between close and long range needs a clear margin and holds for a moment, so the NPC no longer flips weapons at the boundary.
  • [Changed] Armed illagers use their vanilla weapon poses (crossbow charge and hold, bow aim, attack swing).
  • [Changed] The Main Hand and Ranged Weapon slots explain what they do: the main hand is the melee weapon, the ranged weapon is held at long range and sets the shot style.
  • [Changed] Items that don't fit in a full inventory (trades, quest and dialog rewards) drop at the player's feet instead of toward the NPC.
  • [Changed] API: NpcRegistry.create and getOrCreate now take an NpcEditAccess. Pass NpcEditAccess.SHARED to keep the old behavior.
  • [Changed] API: NpcJobSettings, NpcTraitsSettings and NpcProjectileSettings have new components, so code calling their constructors must be updated. The with… methods are unaffected.
  • [Other] Mod and API version 0.2.0.

Файлы

LunaNPC.jar(1.67 MiB)
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Метаданные

Канал релиза

Release

Номер версии

0.2.0

Загрузчики

Fabric

Версии игры

26.3

Загрузок

153

Дата публикации

24.10.2026

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ID версии

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