
Luminous: Nether
Погрузись в новый Незер с модом Luminous: Nether - два биома, 16 мобов, легендарные боссы, ритуалы и тонны декоративных блоков для Майнкрафт.
Luminous: Nether V1.3.3 - NeoForge 1.21.1
Список изменений
LUMINOUS: NETHER V1.3.3 Changelog
NEW FEATURES:
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Luminous: Nether now FULLY supports the BLUEPRINT API! This will replace the existing Terrablender API, and results in smoother performance, better biome integration, and a much cleaner experience!
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Removed the old configuration files related to changing the weight of the custom biomes - they are now fully controlled by a data pack, found under the "additional files" tab on CurseForge,or the "Suplementary files" tab on Modrinth!
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CONFIGUATION FILES ARE NOW SERVER BASED! This is a big one, as config variables had a tendency to not work correctly now when used in server environments. They are also now PER WORLD, meaning they are now located in the "serverconfig" file in each world save, in a new file called "LuminousNetherServerConfig.toml"
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Rituals are now randomized between days, meaning there is no more set pattern to when you will get a specific ritual. No ritual will repeat until all 10 have appeared at least once
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The Ritual table now works PER PLAYER in multiplayer environments, meaning each player has their own cooldown, and each individual player can now use the ritual table, and see their own cooldown smoke particles regardless of other players' interactions with the table!
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Added a new ritual - The RITUAL OF SANCTUARY - Upon use, the player is teleported back to their last saved overworld spawn point! ( 6 minute cooldown)
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Added a new ritual - The RITUAL OF LUCK - which grants the previously unobtainable "Luck" effect for 10 minutes! (10 minute cooldown)
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Reworked the RITUAL OF SANITY - It is now called the RITUAL OF PERCEPTION, gives the player a new effect "perception, for 10 minutes, highlighting any enemies that are agro towards the player, and playing a small audio cue when a player is targeted by a mob
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Added a new item - the RITUAL TOME - crafted by surrounding any enchanted book with soul bones, this new item allows the player to reset the daily ritual to a new one. These items can only be used once every 30 minutes
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Added 10 new Configuration Variables in the NEW config file - each allowing the player to change the cooldown time of each of the rituals!
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Added 10 new Configuration Variables in the NEW config file - each allowing the player to enable or disable any rituals, excluding them from the rotation!
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Driprot vines can now be collected with shears
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Driprot blocks can now be Bonemealed if there is an air block below it, allowing for Driprot vines to be farmed easier
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Driprot Blocks can now be crafted by putting 4 Driprot vines in a 2x2 crafting grid - resulting in an easier way to farm Driprot! (Thank you to KylitoSapphiro on Curseforge For the suggestions!)
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Added missing recipes to duplicate the Cultist and Haunt armor trims
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Added new, smoother animations to the Glider
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Gliders will now slowly descend while riding
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While riding a Glider, feeding it crimson flesh will cause you to boost upwards slightly, giving it a new movement mechanic!
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Added sitting poses for Cultist and Zombified Cultist Piglins, Cultist and Zombified Cultist Piglin Leaders, Crimson Walkers, and Revenant Skeletons
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Pottergeists now have increased armor when wearing a pot - and will make a pot sound when hit while wearing one
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Added Golden Mushrooms, Popshrooms, and Tall golden mushrooms to the forge:mushrooms tag
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Added a new recipe for Decorative Fungirrack bricks, changing the way the bricks are crafted. The 2x2 recipes now follow a new order: Fungirack - Fungirack Bricks - Heavy Fungirack Bricks - Decorative Fungirack Bricks
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Rebuilt the Loot tables for all Loot vases, balancing the loot values and adding new items. There are many small changes, so I will not list them all here. This also means that the loot table is now configurable for data pack makers looking to add their own items to the pools! Let me know if you think the loot vases should roll between 1-2 of the loot table entries, as I considered this while making these changes!
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Added a brand new configuration category to the config files, titled "Mob Spawns". It has 8 new configuration variables, which each determine if a different mob or group of mobs spawn or not. The following mobs now have a config to enable/disable their spawns: Crimson Walker, Revenant, Piglin Cultists (all types), Zombified Piglin Cultists (all types), Mushlin Bumpers, Piglin Ghosts, Spirits, and Guzzleghasts
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The Warped Mushlin King now has unique particle colors to match his own while shooting his projectiles, making the fight look more consistent visually
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Eating raw mushlin protein now has a 30% chance to inflict infection and nausea for a brief time
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Added a new tag "luminous_nether:immune_to_perception" for resourcepack/datapack makers who want to blacklist any mobs from being affected by the obscurity effect
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Added a new tag "luminous_nether:legendary_beasts" for resourcepack/datapack makers who want to reference the 6 existing legendary beast mobs
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Added a direct link to my discord server to the mods.toml file - meaning you can see it in your "mods" menu in the description of the mod. Anyone should feel free to join it to report bugs, give feedback, or say hello!
BUG FIXES:
- Fixed a huge bug where if Luminous:Nether was used alongside any other mods that add dimensions, the timing of the ritual tables cooldowns were impacted, making them take longer.
- Fixed a long standing bug where silk touch would not work on the loot Vases
- Fixed a bug where killing a Mushlin Bumper or Piglin Cultist with fire aspect sometimes did not properly yield cooked meat
- Fixed a bug where if a legendary beasts died to a source other than a direct player hit, they wouldn't drop any of their items
- Fixed a bug where looting did not work with the drops from Mushlin Bumpers and Piglin Cultists
- Fixed a long standing bug where killing mobs from the mod did not grant the "monster hunter" advancement
- Fixed a bug that caused Guzzleghasts to continue attacking the player even after being fed
- Fixed a bug where opening the Ritual table with a block in your hand would place that block AND open the GUI
- Fixed a bug where remaining Ghostly essence left in the ritual table would not drop if it was broken
- Fixed a bug where normal fire would appear when Ash blocks were lit from the side or bottom with a flint and steel
- Fixed a bug where Ash leaves weren't dropping their saplings or sticks when destroyed
- Fixed a bug where bedrock could be moved with ectoplasm projectiles
- Fixed an issue where mobs would not correctly dropped cooked forms of their meat when killed with fire
- Fixed a bug making it impossible for the player to get the advancement for killing the Warped Mushlin King
- Fixed a bug making it impossible for the player to get the advancement for killing the Basalt Executioner
- Fixed a bug where custom bonemeal conditions would not sync between client and server correctly
- Fixed a bug where in some cases, the Soul cleave enchantment could not be applied in survival mode. In forge 1.20.1, the Soule cleave enchantment is now applied using the forge:tools/swords tag instead of the enchantable/weapons tag, which was intended for use only with 1.21.1
- Fixed a bug where piglin banks were spawning with no vases inside
- Fixed a bug where on VERY rare occasions, spawning an Enderman would instead spawn a Warped Mushlin King
- Fixed an issue where an unused and broken model for the Popshroom juice, which was left over in the files would produce an error line in the console on game load
- Fixed a bug that caused the game to crash in certain instances when around piglin ghosts
- Fixed a bug where Popshrooms weren't dropping when broken
- Fixed a bug that caused the Piglin and Basalt Executioner to not be able to damage entities that weren't players while attacking
- Fixed an issue when using Luminous:Nether alongside other nether mods that caused Golden Nylium blocks to spawn below lava instead of fungirack -Fixed an issue where the loot drops of piglin cultists, mushlins, crimson walkers, revenants, spirits, and guzzleghast would not work with looting
- Fixed an issue where Piglin Cultist and Zombified Cultist Riders were not in the "luminous_nether:cultists" tag
- Fixed a bug that caused gliders to move really fast when touching the ground
- Fixed a bug that caused the ghostly essense meters on the sides of the Ritual Table GUI to linger on its previous texture for a few ticks after the slot was emptied/added to - it now changes instantly
- Fixed a bug where the Ritual of Health and Cleansing had a 5 minute cooldown instead of 3
- Fixed a bug where the ritual of experience text would display "seconds" instead of "minutes" in the chat while the cooldown was at 3 minutes remaining or less
- Fixed an issue where the Ritual of Health would still work while in creative mode
- Fixed an issue where the "enchantment description" localization utilized by other mods ended in ".description" instead of ".desc" in my localization, resulting in it not working
- (NEOFORGE 1.21.1) Fixed an issue causing the Crimson Walker to not have any animations
- (NEOFORGE 1.21.1) Fixed an issue causing the Crimson Walker to not show any particles on death
- (NEOFORGE 1.21.1) Fixed an issue where soul cleave would not work in the NeoForge version
TEXTURE / MODEL CHANGES:
- (NEOFORGE 1.21.1) Updated NeoForge Loader version to 21.1.160
- Updated the model / texture of the Ritual Table
- Fixed an issue with the netherrack fire pit - causing it to not show part of the fire's texture
- Fixed a visual glitch where the Cultist Piglin Leader was missing a sleeve texture
- Updated the bottom of the golden mushroom block texture
- Slightly adjusted the sides of the Glider and Cold Glider textures to remove some hidden grey pixels only visible during the idle animation
- Slightly adjusted the texture of the mushroom stipe block
- Updated the texture for the Piglin Executioner Music Disc
- Darkened the grey pixels bordering the colorful patterns unique to each ritual GUI
- Tweaked the colors of all colored Ritual GUIS - making some a little less harsh / adjusting their colors
- Updated the texture of the Auto Mending effect image to match the new Ritual of Mending GUI
- Reduced the leg swing speed of Piglin and Zombified Piglin Cultist Riders
- Increased the hitbox height of the Crimson Walker from 1.8 > 1.95 blocks
- Increased the hitbox height of the Revenant Skeleton from 1.8 > 1.95 blocks
TECHNICAL CHANGES:
- Changed the IDs of the music discs, to better match their vanilla counterparts. This will unfortunately cause any preexisting discs to despawn. I apologize for this inconvenience.
- "Mushlin_King_Spawning", "Piglin_executioner_spawning", and "Furnace_spawning" are now all properly LOGIC variables instead of number ones in the new configuration file
- Updated the Spanish, German, and Russian localizations!
- The Ritual of Health now heals for an additional 25% of a players missing health, increasing from 50% > 75%
- The Ritual of Chance now has a 2 minute cooldown, increased from 1 minute and 30 seconds
- The Ritual of Saturation now has an 8 minute cooldown, increased from 3 minutes
- Removed the duplicate "levitation" effect added alongside the mod, as it served no use
- Remade the procedure for stripping wood, condensing it and removing unnecessary particles (Thanks to N3R3SH)
- crafting 2x2 of the Ash bricks now results in 4 Heavy Ash Brick instead of 4 Decorative Ash Bricks
- crafting 2x2 of the Heavy Ash Bricks now results in 4 Decorative Ash Brick
- Increased the toughness of all Loot Vases from 0.2 > 0.6
- Decreased the speed of Guzzleghasts when touching the ground from 0.25 > 0.20
- Piglin Cultist Leaders and Zombified Piglin Cultists leaders will no longer spawn backup when being damaged by players in creative mode
- Piglin Cultist Leaders and Zombified Piglin Cultists leaders will no longer spawn backup when being damaged by poison
- Fixed a misspelling of the ID of the "Warped Mushlin King"
- Adjusted the name of the "Warped Mushlin King" to properly match its new ID
- Lowered the volume of breaking a lit fire pit by 80%
- Increased the number of Piglins spawned by the Basalt executioner form 4 > 5
- Lowered the base armor value of Pottergeists from 3 > 1
- Lowered the area that the heart particles can spawn in when feeding a glider by half
- Picking up Charred Netherrack or Fungirrack will now grant the get stone advancement if you don't already have it
- Decreased the amount of particles that spawn from a cooling down ritual table
- The ritual table now has a blast resistance of 50
- The pedestal block now has a blast resistance of 50
- Increased the Ritual tables' block hardness from 1 > 2
- The Ritual Tables name is now yellow, indicating it is a rare block
- The Ritual Table now breaks faster when mined with a pickaxe
- The Ritual of chance will now drop the "haunt" armor trim instead of the "snout"
- Flame particles will no longer show when the Ritual Table is on cooldown
- Candle sounds will no longer play when the Ritual Table is on cooldown
- Decreased the max amount of Crimson Flesh you can get from a single drop form a Crimson Walker from 3 > 2
- Decreased the max amount of Ghostly Essense you can get from a single drop form a Crimson Walker from 4 > 3
- Slightly increased the likelihood to receive drops from the crimson walker, revenant, spirit, and guzzleghast
- Adjusted the bonemeal procedure for Driprot vines, making it more likely to grow when bonemeal is used
- Added the Golden Cultist Axe to the "minecraft:enchantable/weapon" tag
- Tall Ash Grass is now "replacable"
- Changed the namespace of the "air_tag" "top_soil_tag" and "under_soil_tag" used for feature placement, so it now uses the "luminous_nether" namespace instead of "forge"
- Added Pale Melons and Carved Pale Melons to the "Minecraft:enderman_holdable" tag
- Added Pale Melons, Carved Pale Melons, and Lit Carved Pale Melons to the "minecraft:sword_efficient" tag
- Added the Withered Sapling to both the "Minecraft:saplings" item and block tags
- (NEOFORGE 1.21.1) Added all bricks to the "c:bricks" common tag
- (NEOFORGE 1.21.1) Added raw and cooked mushlin protein to the "c:foods/raw_meats" and "c:foods/cooked_meats" common tags respectively
- (NEOFORGE 1.21.1) Added Pale Melons to the "c:foods/fruits" common tag
- (NEOFORGE 1.21.1) Added Charred Netherrack and Fungirack to the "C:netherracks" tag
- (NEOFORGE 1.21.1) Added Popshrooms, Withered Popshrooms, Golden Mushrooms, Tall Golden Mushrooms, and Golden Fungi to the "C:Mushrooms" tag
- (NEOFORGE 1.21.1) Added Stripped Withered Logs to the the "C:stripped_logs" block and item tag
- (NEOFORGE 1.21.1) Added Stripped Withered Wood to the the "C:stripped_woods" block and item tag
