Fixed banner protection blocking friendly npcs from spawning
Fixed banner protection not protecting armor stands, item frames, paintings, tapestries, as well as from explosions or bucket filling
Ported Galvorn Armor arrow deflecting
GUI
Fixed the banner configuration screen whitelist entries breaking when resizing the minecraft window
Fixed the client settings menu alignment bar slider having unreasonable bounds
Potentially fixed the rare coin convert container crash
Hired Units
Added a smaller, more compact, unit health bar
Fixed Rivendell units not holding Rivendell bows
Fixed hired units not teleporting onto slabs and stairs
Fixed units loading with base health instead of previous current health
Items
Added Eregion Shield
Added Lindon Shield
Added Sky-iron
Buffed Galvorn protection (to dwarven levels, since it’s much harder to obtain now)
Ported Galvorn Armor
Ported Lindon Bows
Loot Tables
Fixed Books of True Silver spawning too much in some chests and not in some BM ones
Removed mithril ore from BM mine chests
Misc
Added 5 new advancements in Extended (49 currently)
Added 7 advancements from Legacy (53.7% currently ported)
Added cheaper legacy based recipe for anvils (6 ingots and a block VS vanilla 4 ingots and three blocks)
Backported the 1.21.5 loadstone recipe
Fixed Ethir Anduin advancement title and For Gondor advancement description
Fixed Falling on crops, and interacting with item frames and armor stands from bypassing Minecraft server spawn protection
Fixed fur and beam slabs being usable in recipes that required wooden slabs
Fixed many recipes unlocking when obtaining the recipe output item
Fixed willow boats not being burnable for fuel
Obsidian dwarven brick can now be crafted on a Blue Mountains crafting table
Modifiers
Fishing Rods can now have both fishing speed and luck
Fixed armor protection modifies being applicable to armors it it makes the protection better than mithril
Fixed bowstring instead of string being used for vanilla bows on anvils
Fixed dig speed modifiers not working
Fixed infernal bows setting targets alight when damaged via melee combat
Ranged Knockback and Launch speed modifiers can now be applied to vanilla crossbows
Structures
Added Lindon Villages
Added Tower Hills Lore Towers (Elostirion and the two others)
Fixed Imladris not having proper chunk smoothing on the left edge
Fixed a few structures not having chests and/or loot-tables
Fixed the Blue Mountain Settlement's main room sometimes failing to generate
Ported Generic Tower Hills Towers
Ported Lindon Towers
Removed white fur tents from Gundabad Camps
Fixed entity spawners not spawning entities randomly inside structures
All spawned entities are persistent now unless we purposely want them to despawn
Increased the minimum spawn from player value to prevent entities appearing right next to the player
Increased the maximum spawn from player value to fix entities not spawning because the player is too far away, but then finds an empty structure when getting to the structure before the next spawn time
Entity spawners now force spawns on their first tick, so a structure is populated, even if a player teleports inside it, loading the spawner for the first time
Textures
Added an all new epic model for Galvorn Armor
Updated Dunedain banner texture to be more vibrant
Updated Eregion armor textures (as per community input)
Trading
Fixed multiple drink potencies of the same drink being sold from traders at the same time
Fixed negative oddment collector alignment not stopping trading
Fixed wandering traders saying they spawned nearby for every player on a server instead of saying the name of the player they spawned by
Gundabad Scavengers and Oddment Collectors now buy all fur types
WorldGen
Added Meteorite Impact craters
Added lapis ore generation to the Blue Mountains
Replaced all rivers in mordor with new river variants