
Lord of the Mysteries Craft
A magic mod based on popular webnovel Lord of the Mysteries!
Список изменений
-SPIRIT WORLD ADDED LOOK AT DETAILS BELOW!!!!!! -It's a mesh of a whole bunch of different biomes/areas, with occasional mountains spawning that are made up of many useful materials. Lots of Mob Spawns, sequence 6 and below entities can automatically fly. -UNDERWORLD ALSO ADDED LOOK AT DETAILS BELOW !!!! -Centered at -4444 X, -4444 Z in the Spirit World -Surrounded by a flared outwards mountain, you can climb the outside and circle the top for holes to take you down to the cobblestone layer. From there, you need to find holes at each layer to go down the next one, with mobs getting stronger and stronger as you go down. The final layer of Underworld Grass/Dirt will open up to the main Underworld. -It can't be entered by the top or just going to the inside of the mountain as there are unbreakable blocks there. -All entiites will rapidly die and wither inside if they aren't naturally spawned there or have some resistance to it. Higher sequence = dies slower -Added Door to the Underworld for CC Seq 5 -Added Sleepless up to Seq 5 -Made Max Corruption be 100% -Fixed Corruption not properly ticking down cuz of like 4 letters of code -Made Dragon fly farrrr more often randomly -Made Tyrant immune to all custom effects that freeze you -Massively buffed all armor/armor toughness/ health stats acquired at seq 0 -Tried fixing Blink Afterimage max range detection a bit -Overall buffed Spectator amor/armor toughness to reflect the dragon skin -Fixed Proxy Authority descipription for cooldown -Made it so you can't use Internal Underworld on Worm of Spirit clones or copies in general -Kinda fixed Proxy Authority constantly hurting you -Fixed some issues that occur when you're sealed -Fixed Envision Death health reduction if instant kill conditions arent met -Made Psychological Invis lose targets more easily -Fixed Shadow Crush not working -Fixed Concealed Bundle dupe glitch -Weakened Proxy for non-warrior pathway beyonders -Fixed some damage strengthen/weaken logic -Added cooldowns for using probability manipulation abilities via chat -Added Giant Zombie, super unlikely to spawn in overworld, like super super unlikely, plans for it in the future -Added Lavos Squid -Fixed Psychological Invis possible targetting issues -Made spirituality maxed out and cooldowns reset on death -Fixed Undead Control description -Made roar not hurt allies -Made Tornado not hurt allies -Fixed high level corruption not killing u -Made it so that you can't move while being stunned -Completely overhauled Matter Acceleration: Self for Sailor -Fixed lag from beyonder camps, or at least tried to -Made it so that while frozen in time (black hole, twilight manifestation, etc), you won't regen spirituality -Added loot to camps -Changed teleportation left click menu a bit -SOOOOOO many optimizations, like an insane amount (might not be noticed due to spirit world generates passively like Chunky) -Removed spirit seizing at Seq 7 -Added Bone Wyvern (very rare to spawn in overworld, like extremely so, only spawns in underworld, is about seq 4 in strength) -Added Manhul Fish (spawns in rivers, Seq 9 Spectator mob) -Improved Dragon AI and made flying mobs try not to fly super high in the air for combat but focus more on horizontal distance away from target -Made Water Sphere unable to remove SpaceRift -Fixed some spectator mob bugs -Clarified Internal Underworld menu a bit -Fixed Scribing not working -Fixed using Position authority on mobs not working properly -Fixed some issues with sealing someone causing them not to tick anymore -Fixed symbolizations not by passing some smaller damages -Decreased prophecy meteor spread -Made it so that Trick Telekinesis' distance to push backl living entities is decreased, projectiles is the same -Fixed hurricane not causing rain quickly enough and tornadoes spawning far too high -Made Hurricane lightning appear far more often, as well as tornados -Fixed prophecy via chat not working -Changed Spirit Seizing -> Spirit Channeling -Fixed Deep Sea Marlin spawn lag -Increased Spirit Float Speed/Float AI -Fixed Dream Walking not working properly when trying to teleport to a big target -Nerfed Space Tear made from Position: and made it not destroy blocks -Fixed Shadow Ascetic right click/particles not spawning properly -Removed all fall damage while in shadow ascetic -Changed how bleeding works, setshealth and only does the hurt every second~ -Added a player paramater for /beyonder commands -Added /beyonder addability to add grazed/scribed abilities -Removed Trick Flash/Loud Noise for Spirit Eater but increased damage -Added Bone Sweep to Bone Wyvern -Made it so that entiites with max fire resistance (via stats) won't have fire display on them.
