
Loopy Powers
A mod that adds several unique superpowers to players via Minecraft progression
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This is a new version along with a NeoForge port (finally) 1.0.2 should be ported to Fabric too, at some point.
GENERAL
- All heavy particle events (ultimates, rituals etc) should now be rendered by the client, making servers run a bit better.
- Damage multipliers/cooldown toggles should now work with multi-charge abilities.
- Most self damage/tick damage events should now no longer do knockback. (e.g. Fortune bet)
- Celestial ore should spawn exposed in caves slightly more.
- Powers, levels, cooldown multipliers etc should now correctly be stored per world instead of per player (Before, powers were consistent across worlds, this was not intentional)
POWER CHANGES
COSMIC
- Abilities store slightly less fate damage.
- Stored Fate damage will now decay when not close (~12 blocks) to the owner.
- Hits now decrease the Fate timer instead of increase it
- Black hole should now correctly drain the Fate timer.
DARKNESS
- Primary should now guarantee a safe teleport location
- Backstab damage increased
- Now gets longer invisibility and speed once the secondary ends.
FLIGHT
- Passive can now be toggled, which removes the wings but disables all abilities.
- Primary now has two charges and more speed, but a slightly increased cooldown.
- Secondary is now Wind Burst: Which launches you much higher and allows you to break through ceilings at the cost of some damage.
- New ult FX.
FIRE
- Fireball can now go underwater.
FORTUNE
- New Ultimate rule: The Bouncer - Greatly increases the bounciness of the wall barrier and deals damage on collision.
EXPLOSION
- Primary now also gives jump boost
- Primary time to explode decreased.
- Explosions now do more damage and knockback (to self and others)
- Secondary can now be used to go up and down.
- Ultimate radius slightly increased.
LIGHTNING
- Ultimate should now correctly show radius
- Ultimate radius lowered slightly
- Lightning strike rate in ultimate lowered slightly.
- Passive hits no longer stun at higher charges.
HEALING
- Modded effects are now correctly cleansed by primary
- Ultimate now has different particles based on current state.
- Ultimate lasts longer but has longer cooldown.
PSYCHIC
- Compelled/Possessed entities now cannot attack the caster.
- But, hitting them has a high chance to sever the effect. If it is severed early you get extra cooldown reduction and lifesteal.
- Possessed entities should now try to jump and scale terrain.
- Mobs can attack when mind spiked as intended.
SPEED
- Primary is now Surge: Which is a more direct dash that damages and knocks back entities collided with and has two charges.
- Secondary is now Arc Flash: Which will have the player quickly dash between all nearby entities, damaging them.
- New ult FX.
Strength
- Secondary jump logic should now only jump when it's an actual climbable block.
- Can now turn constantly during secondary, but only at a slower speed.
- Secondary now breaks lighter blocks like grass while running.
- Ultimate gives more cooldown reduction.
Telekinesis
- Primary now multiplies any fall damage dealt as a result of the primary
- Primary has a reduced cooldown.
- Secondary has a longer cooldown.
- Ultimate now breaks any nearby projectiles while active.
- Ultimate now fires single blocks towards crosshairs in a burst, instead of a shotgun formation.
- Ultimate block absorb speed significantly increased.
Teleportation
- Can now crouch to cancel ultimate.
Файлы
[NeoForge]loopypowers1.21.1-1.0.2.jar(2.38 MiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
1.0.2
Загрузчики
NeoForge
Версии игры
1.21.1
Загрузок
39
Дата публикации
21.05.2026
