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Моды/Loopy Powers
Loopy Powers

Loopy Powers

A mod that adds several unique superpowers to players via Minecraft progression

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Все версии→Loopy Powers 1.0.2

Loopy Powers 1.0.2

Release21.05.2026

Список изменений

This is a new version along with a NeoForge port (finally) 1.0.2 should be ported to Fabric too, at some point.

GENERAL

  • All heavy particle events (ultimates, rituals etc) should now be rendered by the client, making servers run a bit better.
  • Damage multipliers/cooldown toggles should now work with multi-charge abilities.
  • Most self damage/tick damage events should now no longer do knockback. (e.g. Fortune bet)
  • Celestial ore should spawn exposed in caves slightly more.
  • Powers, levels, cooldown multipliers etc should now correctly be stored per world instead of per player (Before, powers were consistent across worlds, this was not intentional)

POWER CHANGES

COSMIC

  • Abilities store slightly less fate damage.
  • Stored Fate damage will now decay when not close (~12 blocks) to the owner.
  • Hits now decrease the Fate timer instead of increase it
  • Black hole should now correctly drain the Fate timer.

DARKNESS

  • Primary should now guarantee a safe teleport location
  • Backstab damage increased
  • Now gets longer invisibility and speed once the secondary ends.

FLIGHT

  • Passive can now be toggled, which removes the wings but disables all abilities.
  • Primary now has two charges and more speed, but a slightly increased cooldown.
  • Secondary is now Wind Burst: Which launches you much higher and allows you to break through ceilings at the cost of some damage.
  • New ult FX.

FIRE

  • Fireball can now go underwater.

FORTUNE

  • New Ultimate rule: The Bouncer - Greatly increases the bounciness of the wall barrier and deals damage on collision.

EXPLOSION

  • Primary now also gives jump boost
  • Primary time to explode decreased.
  • Explosions now do more damage and knockback (to self and others)
  • Secondary can now be used to go up and down.
  • Ultimate radius slightly increased.

LIGHTNING

  • Ultimate should now correctly show radius
  • Ultimate radius lowered slightly
  • Lightning strike rate in ultimate lowered slightly.
  • Passive hits no longer stun at higher charges.

HEALING

  • Modded effects are now correctly cleansed by primary
  • Ultimate now has different particles based on current state.
  • Ultimate lasts longer but has longer cooldown.

PSYCHIC

  • Compelled/Possessed entities now cannot attack the caster.
  • But, hitting them has a high chance to sever the effect. If it is severed early you get extra cooldown reduction and lifesteal.
  • Possessed entities should now try to jump and scale terrain.
  • Mobs can attack when mind spiked as intended.

SPEED

  • Primary is now Surge: Which is a more direct dash that damages and knocks back entities collided with and has two charges.
  • Secondary is now Arc Flash: Which will have the player quickly dash between all nearby entities, damaging them.
  • New ult FX.

Strength

  • Secondary jump logic should now only jump when it's an actual climbable block.
  • Can now turn constantly during secondary, but only at a slower speed.
  • Secondary now breaks lighter blocks like grass while running.
  • Ultimate gives more cooldown reduction.

Telekinesis

  • Primary now multiplies any fall damage dealt as a result of the primary
  • Primary has a reduced cooldown.
  • Secondary has a longer cooldown.
  • Ultimate now breaks any nearby projectiles while active.
  • Ultimate now fires single blocks towards crosshairs in a burst, instead of a shotgun formation.
  • Ultimate block absorb speed significantly increased.

Teleportation

  • Can now crouch to cancel ultimate.

Файлы

[NeoForge]loopypowers1.21.1-1.0.2.jar(2.38 MiB)
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Метаданные

Канал релиза

Release

Номер версии

1.0.2

Загрузчики

NeoForge

Версии игры

1.21.1

Загрузок

39

Дата публикации

21.05.2026

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ID версии

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