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Моды/Loopy Powers
Loopy Powers

Loopy Powers

A mod that adds several unique superpowers to players via Minecraft progression

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Все версии→Loopy Powers 1.0.3

Loopy Powers 1.0.3

Release05.06.2026

Список изменений

A patch that brings Fabric in line with NeoForge.

GENERAL

  • Servers should now actually run with this mod installed
  • Cooldowns should now be maintained when player leaves + rejoins.
  • All heavy particle events (ultimates, rituals etc) should now be rendered by the client, making servers run a bit better.
  • Damage multipliers/cooldown toggles should now work with multi-charge abilities.
  • Most self damage/tick damage events should now no longer do knockback. (e.g. Fortune bet)
  • Celestial ore should spawn exposed in caves slightly more.
  • Powers, levels, cooldown multipliers etc should now correctly be stored per world instead of per player (Before, powers were consistent across worlds, this was not intentional)

BLOCKS

All blocks should be properly mineable again and most blocks should now be dropped under certain conditions.

Celestial Ore

  • Now drops ores when broken with diamond+ pickaxes - This is affected by fortune.
  • Silk touch now also works.

Casino Floor/Bars

  • Mined faster and drops when broken with iron+ tools

Ice Spikes

  • Mined faster with pickaxes and drops when silk touch is used.

Thorn Vine

  • Mined faster with swords
  • Damage no longer does knockback

POWERS

Blood

  • Secondary projectile hitbox should not be the size of a country

Cosmic

  • Abilities store slightly less fate damage.
  • Stored Fate damage will now decay when not close (~12 blocks) to the owner.
  • Hits now decrease the Fate timer instead of increase it
  • Black hole should now correctly drain the Fate timer.

Darkness

  • Primary should now guarantee a safe teleport location
  • Backstab damage increased
  • Now gets longer invisibility and speed once the secondary ends.

Flight

  • Passive can now be toggled, which removes the wings but disables all abilities.
  • Primary now has two charges and more speed, but a slightly increased cooldown.
  • Secondary is now Wind Burst: Which launches you much higher and allows you to break through ceilings at the cost of some damage.
  • New ult FX.

Fortune

  • New Ultimate rule: The Bouncer - Greatly increases the bounciness of the wall barrier and deals damage on collision.
  • In the ultimate, players are only teleported when much higher now - So powers and certain rules should function correctly.

Explosion

  • Primary now also gives jump boost
  • Primary time to explode decreased.
  • Explosions now do more damage and knockback (to self and others)
  • Secondary can now be used to go up and down.
  • Ultimate radius slightly increased.

Ice

  • Slightly more freeze on melee hit

Lightning

  • Ultimate should now correctly show radius through particles
  • Ultimate radius lowered slightly
  • Lightning strike rate in ultimate lowered slightly.
  • Passive hits no longer stun at higher charges.

Healing

  • Modded effects are now correctly cleansed by primary
  • Ultimate now has different particles based on current state.
  • Ultimate lasts longer but has longer cooldown.

Psychic

  • Compelled/Possessed entities now cannot attack the caster. But, hitting them has a high chance to sever the effect. If it is severed early you get extra cooldown reduction and lifesteal.
  • Possessed entities should now try to jump and scale terrain.
  • Mobs can attack when mind spiked as intended.

Speed

  • Primary is now Surge: Which is a more direct dash that damages and knocks back entities collided with and has two charges.
  • Secondary is now Arc Flash: Which will have the player quickly dash between all nearby entities, damaging them.
  • New ult FX.

Strength

  • Secondary jump logic should now only jump when it's an actual climbable block.
  • Can now turn constantly during secondary, but only at a slower speed.
  • Secondary now breaks lighter blocks like grass while running.
  • Ultimate gives more cooldown reduction.

Telekinesis

  • Primary now multiplies any fall damage dealt as a result of the primary
  • Primary has a reduced cooldown.
  • Secondary has a longer cooldown.
  • Ultimate now breaks any nearby projectiles while active.
  • Ultimate now fires single blocks towards crosshairs in a burst, instead of a shotgun formation.
  • Ultimate block absorb speed significantly increased

Teleportation

  • Ultimate starts faster
  • Ultimate teleports more frequently
  • Can now crouch to cancel ultimate.

Файлы

loopypowers-1.0.3.jar(2.60 MiB)
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Метаданные

Канал релиза

Release

Номер версии

1.0.3

Загрузчики

Fabric

Версии игры

1.21.1

Загрузок

194

Дата публикации

05.06.2026

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ID версии

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