
Lomka
A less powerful optimization mod. Performs various optimizations: chunks, culling, opengl, nbt and network.
5.5K
21
Список изменений
Removed:
- Texture decode off-thread (LazyLoadedImageOffThreadMixin, virtual threads)
- Network compression buffer reuse (CompressionDecoderDirectInputReuseMixin)
- Shader program binary cache (config)
- LomkaConfigScreen (in-game config UI, 272 lines)
- CullingContext record
- AOT cache / compact headers logging
- UploadSizedRunnable (dead code)
Updated:
- EntityCullingMixin: removed 3 unused fields (~24 bytes saved per entity)
- LevelRendererAccess: removed dead method isSectionCompiledAndVisible
- EntityRendererCullingMixin: camera hash now uses hash3 (better distribution)
- FrustumMixin: infinite loop replaced with 256 iteration cap (fixes freezes)
- GL caches: call GL11 directly instead of GlStateManager (faster)
- GlRenderPassReuseMixin: collection clearing at HEAD instead of TAIL
- clientTickCullIncludeDisplay: false → true by default
Файлы
lomka-1.21.10-fabric-0.2.1.jar(83.13 KiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
mc1.21.10-0.2.1-fabric
Загрузчики
FabricQuilt
Версии игры
1.21.10
Загрузок
77
Дата публикации
2 нед. назад
