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Моды/Logistics Pipes: Rerouted
Logistics Pipes: Rerouted

Logistics Pipes: Rerouted

Porting the Logistics Pipes mod to modern versions of Minecraft

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Все версии→logistics-pipes-rerouted-26.1.2-0.1.2

logistics-pipes-rerouted-26.1.2-0.1.2

Beta06.11.2026

Список изменений

Logistics Pipes Rerouted Changelog

0.1.2

  • Apply Spotless formatting - Davide Albiero
  • Turn Spotless back on and share the code style through the project settings - Davide Albiero
  • Remove the license headers from the source files - Davide Albiero
  • Clean up the utils package, move it to src/main and retire the common source folder - Davide Albiero
  • Remove the unimplemented logic controller system - Davide Albiero
  • Clean up the interfaces package, move it to src/main and drop the two interfaces nothing used - Davide Albiero
  • Remove the entity package and get fake players from FakePlayerFactory - Davide Albiero
  • Clean up the ticks package, move it to src/main and release held client items on the client tick - Davide Albiero
  • Move the transport package to src/main - Davide Albiero
  • Clean up the transport package and keep items drawn while they cross from one pipe into the next - Davide Albiero
  • Count client and server ticks apart so singleplayer timers no longer run twice as fast - Davide Albiero
  • Trace pipe ticks only when asked for with the logisticspipes.traceTicks property - Davide Albiero
  • Clean up TransportInvConnection and hand the connector items put into special inventories too - Davide Albiero
  • Clean up PipeFluidTransportLogistics and drop its unused drain methods and client init counter - Davide Albiero
  • Rename EntrencsTransport to SystemEntranceTransport, reach the pipe through its container and keep RoutingResult inside the transport package - Davide Albiero
  • Add an item card recipe and link blank cards by blowing them up with an ender pearl - Davide Albiero
  • Draw the player inventory slot backgrounds one pixel up and left of the slots again - Davide Albiero
  • Rename tile methods and variables after BlockEntity and name the canConnect flag - Davide Albiero
  • Remove the old license headers from the request and routing packages - Davide Albiero
  • Use TICKS_PER_SECOND for the pipe buffer timeout - Davide Albiero
  • Connect pipes to AE2 and RS networks only through their interfaces - Davide Albiero
  • Fill the power junction to the max when shift-clicking the debug button - Davide Albiero
  • Fix a client crash when an item enters an HS tube already past its end - Davide Albiero
  • Replace utils helpers that duplicate vanilla and Java - Davide Albiero
  • Update deps - Davide Albiero
  • Bump version - Davide Albiero
  • Stop the upgrade manager from triggering neighbour updates while saving - Davide Albiero
  • Move the request package to src and fix fuzzy crafting promises and resource matching - Davide Albiero
  • Code format - Davide Albiero
  • Take the slot before the network is up in the pattern slot taken GameTest - Davide Albiero
  • Give the fluid supplier GameTests time for the pipe's delayed first update - Davide Albiero
  • Move the property package to src and fix slotted module copying and syncing - Davide Albiero
  • Move the routing package to src - Davide Albiero
  • Code format - Davide Albiero
  • Move SinkReply and FluidSinkReply to routing.sink - Davide Albiero
  • Move orders to request.order and tidy up the pathfinder names - Davide Albiero
  • Move promises, lasers and debug adapters out of the routing package - Davide Albiero
  • Rename the routed item layers and move them to routing.item - Davide Albiero
  • Move the sink finders to routing.sink - Davide Albiero
  • Split LogisticsManager and LogisticsFluidManager by responsibility - Davide Albiero
  • Add GameTests for fluid sinks, the fluid terminus and the fluid supplier MK2 - Davide Albiero
  • Add GameTests for the request table - Davide Albiero
  • Add GameTests for the sneaky and FE power supplier upgrades - Davide Albiero
  • Add GameTests for the system entrance, inventory system connector and remote orderer - Davide Albiero
  • Add GameTests for the crafting cleanup and byproduct upgrades - Davide Albiero
  • Add GameTests for sink priorities and a chassis's second slot - Davide Albiero
  • Add GameTests for fluid requests - Davide Albiero
  • Build the creative tabs with the world's registries for the creative tab sink - Davide Albiero
  • Stop a crafting pipe with an unreachable satellite from crashing the server - Davide Albiero
  • Run the GameTests before publishing a release - Davide Albiero
  • Replace the Kotlin integration tests with GameTests - Davide Albiero
  • Stop provider pipes from providing what a firewall blocks - Davide Albiero
  • Keep the destination of items buffered by a pipe that is not ready yet - Davide Albiero
  • Rebuild routing tables when a new LSA lands after they were rebuilt - Davide Albiero
  • Recheck a router's neighbours once a pipe loaded with its chunk has ticked - Davide Albiero

Файлы

logistics-pipes-rerouted-26.1.2-0.1.2.jar(3.22 MiB)
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Метаданные

Канал релиза

Beta

Номер версии

0.1.2

Загрузчики

NeoForge

Версии игры

26.1.2

Загрузок

5

Дата публикации

06.11.2026

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ID версии

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