
Lodged
Recover arrows from struck entities, take arrows out of your own body and more!
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Список изменений
Added
- Added model-accurate projectile collision for tracked arrows across all living-entities. Hits use live animated model cuboids, respect shields and piercing, fall back to vanilla collision for unsupported models, and include configurable inflation plus F3 + B visualization
- Added horse-armor arrow lodging, rendering, durability effects, hover targeting, tooltips, outlines, and removal from the horse inventory, with optional "Ride On" (unreleased) compatibility
- Added timed body-arrow removal from owned tamed mobs and ridden mounts in the world, with player-first targeting, plus body-arrow removal from mount inventory previews. Ownership, range, timing, success, particles, and bleeding are configurable
- Added craftable bandages. Craft two from three string and one paper, holding Use bandage (default: V) finds one anywhere in the inventory, plays synchronized first/third-person wrapping animations for two seconds, and patches one bleeding wound
- Added configurable bleeding-duration multipliers for head, chest, arm, and leg arrow wounds
Changed
- Rebalanced default recovery, body-removal, deep-lodged, bleeding, shield, and armor risks to reduce stacked bad luck while preserving meaningful consequences
- Made Dizziness gain strength every two arrows beyond its threshold instead of every arrow
- Made non-recoverable arrows safely removable instead of treating them as automatic failures
- Reworked first and third-person body, armor, and shield removal animations with staged reach, grip, extraction, depth-based effort, and improved shield/bow clearance
- Improved mount inventory previews with scroll/drag rotation, reset controls, a turn hint, arrow highlighting, and body/armor risk tooltips
- Tracked bleeding sources independently so each bandage removes only one wound and stacked wounds require multiple bandages
- Showed lodged-arrow counts on shields as well as armor and grouped both Lodged keybinds under a localized Lodged category
Fixed
- Fixed piercing arrows duplicating recoverable lodged-arrow data across multiple targets
- Fixed recovered arrow stacks retaining the intangible projectile marker, which could make returned arrows behave incorrectly
Файлы
lodged-3.0.0.jar(534.52 KiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
3.0.0
Загрузчики
NeoForge
Версии игры
1.21.1
Загрузок
105
Дата публикации
06.08.2026
