Distributes LOD (Level of Detail) chunk data from servers to connected clients over a custom networking protocol. Built primarily as a multiplayer backend for Voxy — clients request distant chunks in batches, the server reads them from disk or memory and streams the data back, enabling Voxy to render terrain far beyond the vanilla render distance on multiplayer servers.
Supports both Fabric and Paper servers. The client is always a Fabric mod.
Demo Video: https://github.com/user-attachments/assets/721fb344-890e-4e03-ab36-539444427f7b
Without LSS, Voxy can only build LOD data from chunks the client has already loaded — limiting distant terrain rendering to areas the player has personally visited. LSS moves this work to the server:
rawIngestThe result: players see fully rendered terrain out to hundreds of chunks on multiplayer servers, without needing to explore the world first.
lod-server-support-fabric.jar in the server's mods/ directoryconfig/lss-server-config.jsonlod-server-support-fabric.jar in the client's mods/ directoryconfig/lss-client-config.jsonlod-server-support-paper.jar in the server's plugins/ directoryplugins/LodServerSupport/lss-server-config.json/lsslod stats - Show per-player transfer statistics/lsslod diag - Show detailed diagnostics (config, bandwidth, queue depths)/lss clearcache - Clear the local column cache, forcing all chunks to be re-requested from the serverServer config is generated on first run:
config/lss-server-config.jsonplugins/LodServerSupport/lss-server-config.json| Setting | Default | Description |
|---|---|---|
enabled | true | Enable LOD distribution |
lodDistanceChunks | 256 | Max LOD distance in chunks |
bytesPerSecondLimitPerPlayer | 20971520 | Per-player pre-compression bandwidth cap (20 MB/s) |
bytesPerSecondLimitGlobal | 104857600 | Total pre-compression bandwidth cap (100 MB/s) |
diskReaderThreads | 5 | Thread pool size for async disk reads |
sendQueueLimitPerPlayer | 4000 | Max queued sections per player |
syncOnLoadRateLimitPerPlayer | 800 | Sync-on-load requests per second per player |
syncOnLoadConcurrencyLimitPerPlayer | 200 | Max in-flight sync requests per player |
generationRateLimitPerPlayer | 80 | Generation requests per second per player |
generationConcurrencyLimitPerPlayer | 16 | Max in-flight generation requests per player |
enableChunkGeneration | true | Generate missing chunks on demand for LOD data |
generationConcurrencyLimitGlobal | 32 | Max chunks generating server-wide at once |
generationTimeoutSeconds | 60 | Timeout for pending chunk generation |
dirtyBroadcastIntervalSeconds | 10 | Interval for pushing dirty column notifications to clients |
Paper-specific: The config also includes an updateEvents list of Bukkit event class names used for dirty chunk detection. /lsslod commands require the lss.admin permission (or op).
Client config is generated at config/lss-client-config.json on first run.
| Setting | Default | Description |
|---|---|---|
receiveServerLods | true | Enable receiving LOD data from the server |
lodDistanceChunks | 0 | Max LOD request distance in chunks (0 = use server limit) |
offThreadSectionProcessing | true | Process received sections off the render thread |
MIT

A Fabric client/server mod and Paper Plugin that provides unofficial multiplayer support for Voxy.