
LocalDeathMessages
Aims to show Death Messages only to nearby players.
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LocalDeathMessages
LocalDeathMessages makes death messages immersive and proximity-based.
Instead of broadcasting deaths globally, only players close to the death location will see the message.
When a player dies, a configurable sound effect plays for nearby players, adding tension and atmosphere to every death. This makes deaths feel local, personal, and meaningful rather than server-wide spam.
Features
- Proximity-based death messages (no global death spam)
- Configurable radius for message visibility
- Optional same-world-only death messages
- Customizable message prefix with color support
- Death sound effects for nearby players
- Option to play the sound to the dying player
- Fully configurable via
config.yml - Lightweight and performance-friendly
Configuration
All features can be configured easily in config.yml, including:
- Message radius
- World restrictions
- Message formatting
- Sound type, volume, and pitch
- Debug mode
No commands or permissions required — install and it just works.
Compatibility
- Tested on Paper 1.21.11
- Supports Minecraft 1.20 – 1.21.11+
- Requires Java 17 or newer
Support
- Actively maintained by HeroicStudios
- Support available via Discord
- Bug reports and suggestions are welcome
Совместимость
Создатели
Детали
Лицензия:LicenseRef-All-Rights-Reserved
Опубликован:1 месяц назад
Обновлён:1 месяц назад
