
Lingering Arrows
A simple mod that makes all Tipped Arrows create a Lingering Potion cloud upon hitting blocks or entities.
Список изменений
🎯 Lingering Arrows Have you ever felt that Lingering Potions are too expensive due to Dragon's Breath, while Tipped Arrows feel a bit underwhelming since they only hit a single target? This mod completely changes that!
Now, every single Tipped Arrow creates a Lingering Potion cloud (Area Effect Cloud) upon hitting a block or any entity. The arrow is consumed, leaving a perfect area-of-effect zone for tactical combat.
⚙️ Mechanics & Specifications: The mod strictly respects vanilla Minecraft balance. By default, vanilla tipped arrows have an effect duration equal to 1/8 of the corresponding potion. The custom cloud generated by this mod inherits these exact values.
📊 Cloud Specifications:
Initial Radius: 2.5 blocks.
Wait Time: 0 seconds (appears instantly on impact).
Total Cloud Duration: 30 seconds (600 ticks).
Radius Shrink: Decreases by 0.5 blocks each time it successfully applies an effect to an entity.
⏱️ Potion Effect Durations inside the cloud: ⚔️ Combat Effects:
Strength: Level I — 11 sec (+3 damage) / Level II — 5 sec (+6 damage).
Harming: Level I — 6 points of instant damage / Level II — 12 points. Heals undead mobs.
Poison: Level I — 5 sec / Level II — 2 sec of rapid poison damage.
🛡️ Defensive Effects:
Regeneration: Level I — 5 sec / Level II — 2 sec of rapid health regeneration.
Healing: Level I — 4 points of instant health / Level II — 8 points. Damages undead mobs.
Fire Resistance: 30 sec of complete immunity to fire and lava.
Turtle Master: Level I — 2 sec (Resistance III, Slowness IV) / Level II — 2 sec (Resistance IV, Slowness IV).
🏃♂️ Mobility & Control:
Swiftness: Level I — 11 sec (+20% speed) / Level II — 5 sec (+40% speed).
Leaping: Level I — 11 sec (+1.25 blocks jump height) / Level II — 5 sec (+2 blocks jump height).
Slowness: Standard — 11 sec (-15% speed) / Extended — 30 sec (-15%) / Level IV — 2 sec (-60% speed).
👁️ Utility Effects:
Weakness: 11 sec of reducing target's melee damage by 2 hearts.
Night Vision: 30 sec of perfect vision in the dark.
Invisibility: 30 sec of hiding the player's model.
Water Breathing: 30 sec of oxygen underwater.
Luck: 5 min of increased high-tier loot chances.
