
Light Dust
All light sources will produce a configurable amount of dust. The dust also has physics! Highly customizable via in game config menu.
Список изменений
Major Features
Dust Glinting: Dust particles will now subtly glint when you get close to them. In dark environments, if there is a nearby light source, the dust closest to you will softly illuminate and fade back into the darkness as it drifts away.
Thermal Updrafts: Dust now reacts to heat. Particles will catch thermal updrafts and swirl upwards when passing over heat sources.
- Define any vanilla or modded block as a heat source using the
heatBlockslist in the config. Format:modid:block_name=speed,reach,radius.
Shockwaves: Particles now react to loud noises. Explosions or a Warden's roar will send a sudden shockwave through the air, violently pushing ambient dust away from the sound source.
Heavy Landings: Falling 3 or more blocks will now kick up a ring of dust from the ground upon impact.
- The visual blast scales with your exact fall distance, pushing dust faster and further the higher you drop.
- Impacts create a shockwave that pushes preexisting ambient dust away from the landing zone.
- new config options (
heavyLandingUpwardSpeed,heavyLandingOutwardSpeed,heavyLandingAmbientPush, andheavyLandingAmbientRadius).
Minor Features
Depth Density: Dust density scales and increases as you descend past Y=0 down to bedrock.
Performance
Replaced heavy square root calculations with squared horizontal speed checks for player interaction calculations, saving CPU cycles when the player is standing still.
