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Моды/LevelZ Refabricated
LevelZ Refabricated

LevelZ Refabricated

Unofficial port of LevelZ by Globox_Z for newest minecraft versions

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Все версииLevelZ Refabricated 1.0.4

LevelZ Refabricated 1.0.4

Release10.06.2026

Список изменений

1.0.4

Bug Fixes

  • Fixed skill point being awarded on every rejoin — Players who had already received their starting skill points were incorrectly getting them again each time they reconnected to the server. This was caused by the StartPointsGiven flag not being present in save data for players who joined before the fix was introduced. A migration guard now automatically sets the flag for any existing player who has already leveled up or spent points.

  • Fixed mob farm protection not blocking mod XP orbs — The farm protection limit (disableMobFarms) was correctly blocking vanilla loot drops, but mod-specific XP orbs (LevelExperienceOrbEntity) used for skill progression were still dropping regardless of the chunk kill count. Both loot and skill XP orbs are now blocked consistently when the limit is reached.

Mob Farm Protection Overhaul

The chunk-based mob farm protection has been completely reworked. Previously the kill counter only tracked a single chunk and never reset, making the limit permanent once reached.

New behavior:

  • Kill counts are now tracked per chunk independently across all chunks
  • A kill series system prevents the decay timer from starting while a player is actively farming — each kill resets the series window
  • Once the series window expires (no kills for the configured duration), the decay timer starts and gradually restores the chunk kill count over time
  • If a player kills again during decay, the series restarts and the decay timer resets — but the current kill count is preserved

Three new config options (under level_settings):

OptionDefaultDescription
mobKillSeriesSeconds30Seconds after the last kill before the series ends and decay begins
mobKillDecaySeconds300How often (in seconds) the kill count is partially restored
mobKillDecayAmount10How many kills are restored per decay cycle

Example with defaults and a limit of 80: A player kills 80 mobs in a chunk — skill XP stops dropping. After 30 seconds of no kills the series ends and the decay timer starts. Every 5 minutes, 10 kills are forgiven. After 40 minutes of inactivity the chunk is fully restored. If the player kills again at any point, the series resets and the decay timer pauses at its current value.

Setting mobKillDecaySeconds or mobKillDecayAmount to 0 disables decay entirely.

Файлы

levelZ_Refabricated-1.0.4.jar(363.88 KiB)
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Метаданные

Канал релиза

Release

Номер версии

1.0.4

Загрузчики

Fabric

Версии игры

1.21.11

Загрузок

40

Дата публикации

10.06.2026

Загрузил

ID версии

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