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Моды/Lightman's Currency:Claim Economy
Lightman's Currency:Claim Economy

Lightman's Currency:Claim Economy

Pay Lightman's Currency to claim and protect land with FTB Chunks or Open Parties and Claims. On FTB, teams can also go to war, place bounties, and trade claimed land.

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Все версииLightman's Currency:Claim Economy 4.4.0

Lightman's Currency:Claim Economy 4.4.0

Release28.08.2026

Список изменений

[4.4.0]

Changed

  • Command root renamed from /lc_claim_economy to /lcce. Every subcommand (war, market, bounty, leaderboard, upkeep_details, etc.) moves under the new short root; LcClaimEconomy.MOD_ID (resource/network namespace, config filename) is unchanged. The in-game clickable upkeep-details link and all doc comments referencing the old command were updated to match.

Added

  • Authenticated web dashboard (webDashboardEnabled, off by default, requires webEnabled and FTB Chunks/Teams - no Open Parties and Claims backend yet) at /dashboard, alongside the existing read-only leaderboard:
    • Passwordless login: /lcce web login generates a short-lived, single-use code (LoginCodeService) that's entered on the dashboard's login page to start a session (SessionManager, HttpOnly cookie). Nothing is ever stored or transmitted that could be reused if leaked beyond that one short window.
    • Land: view all claimed chunks (position, dimension, land/build, force-load and pending status) with unclaim and force-load/unload actions.
    • Protections: view and toggle all six build protections (PvP, explosions, mob-griefing, block edit/interact, entity interact) with live price and "pending until next period" state - routes through the exact same TeamPropertyHandler pricing/queueing path as the in-game GUI.
    • Wars: incoming/outgoing/available lists, declare/end actions, and the declaration-window banner when one's configured and currently closed.
    • Team: roster with rank/online status (view-only - FTB Teams exposes invite/kick/promote only through its own in-game GUI, not any stable API or command this mod could safely drive), plus a peaceful-mode toggle (see below).
    • Actions that need to act as the player in FTB Chunks/Teams' own APIs (unclaim, force-load, wars) require that player to currently be online; protection and peaceful-mode toggles work regardless.
    • Cosmetic customization (webTheme config section): site name, accent color, logo URL, and raw custom CSS, all applied at runtime via a new public /api/theme endpoint - used by both the dashboard and the existing leaderboard page, so a server can reskin both without touching mod files. The leaderboard page also gained a link to the dashboard when it's enabled.
    • Both web pages were restyled to match: a layered gradient background and glass (blurred, translucent) panels replace the old flat Nord fills, while keeping the same underlying Nord palette and layout.
  • Siege Mode (siegeModeEnabled, off by default). While on, a team that's been at war for longer than siegeModeGraceHours (default 12) has its explosion protection bypassed entirely - intended for packs with large-scale explosive weapons (missiles, artillery, nukes), so a declared war can mean a claim is actually able to be damaged rather than staying economically costly but physically untouchable. Deliberately blanket per-team rather than scoped to the specific war opponent, since FTB Chunks' explosion check has no attacker context to scope against. Grace period is measured from a team's first war of the current war-streak and doesn't reset for additional wars while already at war; clears once they have no active wars. PvP and block-edit protection are untouched by this setting.
  • War participation safeguards for small/solo teams:
    • warMinClaimedChunks (0 = off, default): a team needs more than this many claimed chunks before it can declare or be targeted by war.
    • /lcce war peaceful on|off: any team's own opt-out of the war system entirely, independent of size. Blocked from enabling while the team has an active war (end it first) so it can't be used as a mid-siege escape hatch. war peaceful with no argument reports current status.
    • Both gates fold into the same WarService.isWarEligibleTeam check used everywhere wars are declared, listed, or targeted, so exempt teams simply don't appear as available targets rather than failing after the fact; WarService.toggleWar still gives a specific reason (peaceful vs. too small vs. generic) when a declare is rejected.

Файлы

lc_claim_economy-4.4.0.jar(533.32 KiB)
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Метаданные

Канал релиза

Release

Номер версии

4.4.0

Загрузчики

NeoForge

Версии игры

1.21.1

Загрузок

39

Дата публикации

28.08.2026

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ID версии

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