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Моды/LamDeathPenalties
LamDeathPenalties

LamDeathPenalties

Soul-point death system. Die too often, soul drains, penalties scale from item drops to health loss. Paper/Folia 1.21+.

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Die too often and your soul drains. Each death takes a soul point. As the soul depletes, penalties get worse — item drops, heart loss, money loss, custom commands. Soul points regenerate on their own, in real-time or per hour of playtime.

How it works

  1. Start with 10 soul points (configurable).
  2. Die → lose 1 soul point → penalties for that tier trigger immediately.
  3. Penalties scale per tier (0-10): item drops, heart loss, money, custom commands.
  4. Soul points regenerate over wall-clock time OR active playtime.
  5. Undefined tiers inherit from the next higher defined tier.

How it works

What you can configure

  • Item drops per tier, with hotbar/armor protection toggles
  • Heart loss or gain per tier (REMOVE or ADD mode)
  • Vault money loss, flat or percent, with fallback commands when broke
  • Custom commands per tier — titles, sounds, kicks, anything console can dispatch
  • Recovery — real-time hours or playtime hours
  • Messages — every line shown to players is editable

Commands

  • /lmdp — check your soul points (aliases: /sp, /soulpoints)
  • /lmdp check <player> — view another player (lmdp.check.others)
  • /lmdp set|give|take <player> <amount> — admin (lmdp.admin)
  • /lmdp reload — reload config

Requirements

  • Paper or Folia 1.21+
  • Java 21
  • YskLib 1.6.7+
  • Vault (optional, for money penalties)
  • PlaceholderAPI (optional)

Full config reference, placeholders, and YAML examples on GitHub.

Support: Discord · Issues

Совместимость

Minecraft: Java Edition

1.21.x

Платформы

Поддерживаемые окружения

Сервер

Создатели

Детали

Лицензия:GPL-3.0-only
Опубликован:6 месяцев назад
Обновлён:1 неделю назад
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