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Моды/Kid Survival
Kid Survival

Kid Survival

This is a mod that allows players to become invincible by toggling "kid" mode with the /kid command.

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Все версии→Kid Survival 2.2.1

Kid Survival 2.2.1

Release04.07.2026

Список изменений

Changelog

All notable changes to Kid Survival are documented here.

The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.

[2.2.1] - 2026-07-04

Added

  • This CHANGELOG, documenting the full release history, shipped as part of the release artifact.

[2.2.0] - 2026-07-04

Changed

  • Bumped the release workflow's GitHub Actions off the Node 20 runtime ahead of GitHub's deprecation deadlines: actions/checkout@v4 → @v7, actions/setup-java@v4 → @v5, and gradle/actions/setup-gradle@v4 → @v6 (all run on Node 24).
  • Added a workflow_dispatch: trigger and guarded the release-publishing step to refs/tags/* so the workflow can be exercised manually from main without cutting a release.
  • Updated README compatibility info to Minecraft 26.2 / Fabric Loader 0.19.3+ / Java 25.

[2.1.0] - 2026-07-04

Changed

  • Upgraded to Minecraft 26.2 (Fabric Loader 0.19.3, Fabric API 0.154.0+26.2, Loom 1.17.13, Gradle 9.5.1). Adapted PlayerTeam.setColor to the new Optional<TeamColor> signature.

[2.0.0] - 2026-04-27

Changed

  • Upgraded to Minecraft 26.1.2 with Mojang official mappings (Yarn dropped), Java 25, Gradle 9.4.1, and Loom 1.15.5. Rewrote the codebase against Mojang names.
  • Bumped the release workflow to Java 25.

Removed

  • Deleted unused mixin scaffolding (kidsurvival.mixins.json and the empty mixin/ package).

[1.5.0] - 2026-03-22

Added

  • Red "CAPTURED!" title flash shown to a runner when they are tagged during Hunter Tag.
  • Sneaking (holding shift) hides a player's name tag during Hunter Tag via a brief invisibility effect; the glowing outline remains for tracking.

[1.4.0] - 2026-03-22

Added

  • /bench command to opt players out of Hunter Tag entirely (excluded from rounds, loadout, and mid-game auto-join).

Changed

  • Increased the sidebar scoreboard update frequency from every 5 seconds to every 1 second.
  • Removed the elytra and fireworks from the Hunter Tag loadout.

[1.3.0] - 2026-03-22

Added

  • Hunter Tag loadout: on round start, participants are equipped with an elytra, firework rockets, and an oak boat.

[1.2.0] - 2026-03-22

Added

  • /hunger command that independently keeps food and saturation maxed, separated from /kid (which now only affects health).
  • Sidebar scoreboard showing each player's accumulated runner time during Hunter Tag.

[1.1.0] - 2026-03-22

Added

  • Hunter Tag multiplayer game mode (/hunter): frozen-hunter start, melee tagging, role-based teams/glow, action-bar status, cumulative scoring, and persistence.
  • Kid mode action bar indicator ("Kid Mode Active").
  • Death prevention for kid mode (cancels death from /kill, void, etc. and restores health).
  • Mod icon for Modrinth publishing.
  • GitHub Actions release workflow that builds the JAR and attaches it to a GitHub Release on tag push.

Fixed

  • Load the mod on both client and dedicated server environments.

Файлы

kidsurvival-2.2.1.jar(19.24 KiB)
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Метаданные

Канал релиза

Release

Номер версии

2.2.1

Загрузчики

Fabric

Версии игры

26.2

Загрузок

11

Дата публикации

04.07.2026

ID версии

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