
Kid Survival
This is a mod that allows players to become invincible by toggling "kid" mode with the /kid command.
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Список изменений
Changelog
All notable changes to Kid Survival are documented here.
The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.
[2.2.1] - 2026-07-04
Added
- This CHANGELOG, documenting the full release history, shipped as part of the release artifact.
[2.2.0] - 2026-07-04
Changed
- Bumped the release workflow's GitHub Actions off the Node 20 runtime ahead of GitHub's
deprecation deadlines:
actions/checkout@v4 → @v7,actions/setup-java@v4 → @v5, andgradle/actions/setup-gradle@v4 → @v6(all run on Node 24). - Added a
workflow_dispatch:trigger and guarded the release-publishing step torefs/tags/*so the workflow can be exercised manually frommainwithout cutting a release. - Updated README compatibility info to Minecraft 26.2 / Fabric Loader 0.19.3+ / Java 25.
[2.1.0] - 2026-07-04
Changed
- Upgraded to Minecraft 26.2 (Fabric Loader 0.19.3, Fabric API 0.154.0+26.2, Loom 1.17.13,
Gradle 9.5.1). Adapted
PlayerTeam.setColorto the newOptional<TeamColor>signature.
[2.0.0] - 2026-04-27
Changed
- Upgraded to Minecraft 26.1.2 with Mojang official mappings (Yarn dropped), Java 25, Gradle 9.4.1, and Loom 1.15.5. Rewrote the codebase against Mojang names.
- Bumped the release workflow to Java 25.
Removed
- Deleted unused mixin scaffolding (
kidsurvival.mixins.jsonand the emptymixin/package).
[1.5.0] - 2026-03-22
Added
- Red "CAPTURED!" title flash shown to a runner when they are tagged during Hunter Tag.
- Sneaking (holding shift) hides a player's name tag during Hunter Tag via a brief invisibility effect; the glowing outline remains for tracking.
[1.4.0] - 2026-03-22
Added
/benchcommand to opt players out of Hunter Tag entirely (excluded from rounds, loadout, and mid-game auto-join).
Changed
- Increased the sidebar scoreboard update frequency from every 5 seconds to every 1 second.
- Removed the elytra and fireworks from the Hunter Tag loadout.
[1.3.0] - 2026-03-22
Added
- Hunter Tag loadout: on round start, participants are equipped with an elytra, firework rockets, and an oak boat.
[1.2.0] - 2026-03-22
Added
/hungercommand that independently keeps food and saturation maxed, separated from/kid(which now only affects health).- Sidebar scoreboard showing each player's accumulated runner time during Hunter Tag.
[1.1.0] - 2026-03-22
Added
- Hunter Tag multiplayer game mode (
/hunter): frozen-hunter start, melee tagging, role-based teams/glow, action-bar status, cumulative scoring, and persistence. - Kid mode action bar indicator ("Kid Mode Active").
- Death prevention for kid mode (cancels death from
/kill, void, etc. and restores health). - Mod icon for Modrinth publishing.
- GitHub Actions release workflow that builds the JAR and attaches it to a GitHub Release on tag push.
Fixed
- Load the mod on both client and dedicated server environments.
Файлы
kidsurvival-2.2.1.jar(19.24 KiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
2.2.1
Загрузчики
Fabric
Версии игры
26.2
Загрузок
11
Дата публикации
04.07.2026
