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Моды/Kabutack Essentials
Kabutack Essentials

Kabutack Essentials

A lightweight Fabric QoL mod featuring a minimal HUD, smart inventory interaction, auto-refill, hotbar presets, and one-key sorting.

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V1.3.0

Release11.03.2026

Список изменений

🇺🇸 English

🚀 Features

  • Auto-Refill pipeline redesigned:
    • client pre-judgment + server secondary validation
    • replay-safe request sequencing
    • server-side cooldown/window verification
  • Per-player refill preferences + dual filter modes:
    • each player owns independent enable/disable and listed-item rules
    • supports BLACKLIST and WHITELIST modes end-to-end
    • preferences synced from client and persisted server-side by UUID
  • In-game Auto-Refill Settings UI:
    • open by keybind
    • recent-first item list with optional view-all mode
    • click-to-toggle listed status
    • search by item name / identifier
    • mode hint text and mode-aware behavior explanation
  • HUD expansion merged from unreleased 1.2.1:
    • added Light Level and In-Game Time HUD entries
    • light warning focuses on block-light spawn rule (1.18+)
  • Independent HUD Settings GUI (new):
    • dedicated HUD config screen (open by hotkey)
    • individual toggles for FPS / Chunks / Light / Time
    • colored state labels (ON green / OFF red)
  • Hotbar preset panel interaction redesign:
    • top preset tabs (1~3) + bottom action buttons (Save / Apply / Close)
    • B key opens panel only (not a toggle-close key)
    • closing is via ESC or panel Close button
    • Apply action closes panel immediately for fast combat workflow
  • F6/F7 semantics clarified:
    • F6 quick-saves Preset #1
    • F7 quick-restores Preset #1
    • F7 now updates panel default selection memory to preset #1
  • Visual feedback polish:
    • refill enabled state with color style
    • green save-success actionbar feedback
    • green HUD-save actionbar feedback

🔧 Fixes & Compatibility

  • Fixed false triggers when switching to an empty hotbar slot.
  • Improved left-click tool depletion detection (e.g. shears durability break path).
  • Strengthened restore consistency for edge cases:
    • strict two-phase restore (fill non-empty targets first, then clear empty targets)
    • hotbar empty-slot restoration now supports move-to-inventory or drop fallback when backpack is full
    • restore candidate scan expanded to full inventory range (0~35, with fixed-slot protections)
    • added restore-chain debug logs (start/end, no-candidate, forced-drop) behind debug toggle
  • Improved adaptive UI layout for small window sizes:
    • dynamic columns/rows
    • reduced overlap risk
    • bottom controls no longer easily overflow.
  • Removed advanced-text editing entry from the main flow to reduce narrow-screen conflicts.
  • Fixed 1.20.1 text formatting API compatibility issue in config screen button rendering.
  • Fixed HUD bottom-corner anchoring to use real visible-line height (no extra bottom gap when some items are hidden).
  • Added cross-version compatibility bridges for 1.20 ~ 1.20.4:
    • PersistentState getOrCreate signature bridge
    • ItemStack NBT read/write compatibility bridge
    • screen background render method compatibility bridge
    • mouseScrolled signature compatibility bridge

🇨🇳 简体中文

🚀 新增特性

  • 自动补给链路重构:
    • 客户端预判 + 服务端二次确认
    • 请求序号防重放
    • 服务端窗口与冷却权威判定
  • 玩家级偏好隔离 + 双筛选模式:
    • 每位玩家独立配置自动补给开关与已列入物品规则
    • 自动补给全链路支持 BLACKLIST / WHITELIST 两种模式
    • 客户端同步到服务端,并按 UUID 持久化
  • 游戏内自动补给设置页:
    • 按键打开
    • 最近使用优先列表 + 查看全部模式
    • 点击图标切换“已列入”状态
    • 支持按物品名或 ID 搜索
    • 模式说明文案与模式行为联动
  • 合并未发布的 1.2.1 HUD 增强:
    • HUD 新增光照与游戏时间信息
    • 光照预警聚焦方块光照规则(1.18+ 刷怪机制)
  • 新增 HUD 独立设置界面:
    • 提供独立 HUD 配置页(按键打开)
    • 支持 FPS / 区块 / 光照 / 时间逐项开关
    • 开关状态颜色化显示(开=绿色,关=红色)
  • 快捷栏预设面板交互重构:
    • 改为顶部预设页签(1~3)+ 底部按钮(保存 / 使用 / 关闭)
    • B 键仅用于打开面板(不承担二次关闭)
    • 关闭方式改为 ESC 或面板内“关闭”按钮
    • 点击“使用”后自动关闭面板,减少战备切换路径
  • F6/F7 语义明确并与面板联动:
    • F6 固定为快速保存预设 #1
    • F7 固定为快速恢复预设 #1
    • F7 触发后同步记忆面板默认预设为 #1
  • 交互样式优化:
    • 自动补给开关状态颜色化
    • 自动补给保存后绿色成功提示(ActionBar)
    • HUD 设置保存后绿色成功提示(ActionBar)

🔧 修复与兼容

  • 修复“切到空手槽位误触发自动补给”的问题。
  • 补强左键工具损耗触发路径(如剪刀耐久耗尽场景)。
  • 强化预设恢复一致性与极端场景健壮性:
    • 恢复链路改为“两阶段严格恢复”(先恢复非空目标槽,再清空目标空槽)
    • 空槽恢复在背包满时提供“收纳失败则丢地”兜底,确保流程可完成
    • 候选扫描扩展到全背包范围(0~35,且保护已固定槽位不被后续步骤破坏)
    • 增加恢复链路调试日志(开始/结束、无候选、丢地行为)
  • 优化小窗口下的 UI 自适应布局:
    • 动态列数与行数
    • 降低文字覆盖风险
    • 底部按钮不易溢出屏幕
  • 移除高级文本编辑主入口,规避窄屏重叠风险。
  • 修复 1.20.1 下配置页按钮文本格式化 API 兼容问题。
  • 修复 HUD 在左下/右下角按可见项动态高度吸附时的底部空隙问题。
  • 补齐 1.20 ~ 1.20.4 跨版本兼容桥接:
    • PersistentState getOrCreate 签名兼容桥
    • ItemStack NBT 读写兼容桥
    • Screen renderBackground 方法签名兼容桥
    • mouseScrolled 方法签名兼容桥

Файлы

KabutackEssentials-1.20-1.20.4-fabric-v1.3.0.jar(114.99 KiB)
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Метаданные

Канал релиза

Release

Номер версии

V1.3.0

Загрузчики

Fabric

Версии игры

1.20–1.20.4

Загрузок

15

Дата публикации

11.03.2026

Загрузил

ID версии

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