/
Features:
/jsonpaintings & /paintings commands, allows users to reload their paintings.json file in-game.PaintingUpdateEvent event, fires whenever a painting entity is updated in EntityPainting::onUpdate.alwaysCapture (optional) - If this is set to true, the painting will always be captured when broken. For each painting, this value defaults to whatever the isCreative tag is set to.mapping (optional) - Set this to any old (removed) painting mantles that should remap to this painting during runtime. Useful if you want to remove a painting without its data being totally lost from existing worlds.rarity (optional) - The rarity of the painting (cosmetic only). This value defaults to "Epic" if the isCreative tag is set to true, otherwise it defaults to "Uncommon". Custom rarities can be supplied as well, to do so: specify a name for the new rarity and the color.Changes:
Bug Fixes:

Easily add custom paintings through a json file!