Jacob's Weapons adds new combat weapons, enchantments, and utilities.
Weapons
Hammers
Can be crafted from any metal material.
Break Blocks similar to a pickaxe.
Can not have Silk Touch or Mending, but can have a new Enchantment that allows breaking multiple blocks simultaneously.
Mid-tier damage and slow speed.
Breaks shields.
!Netherite Hammer
Scythes
Craftable from any material
High damage but slow speed.
Has Sweeping damage like swords.
Instead of dealing knockback pulls entities closer to the attacker.
!Iron Scythe
Spear
An early game craftable version of the Trident.
Loyalty Enchantment is slower than on a Trident.
Riptide Enchantment doesn't send you as far as on a Trident.
Incompatible with Channeling Enchantment.
Slime Balls
Can now be thrown.
Will bounce off surfaces and eventually drop back as an item.
If it collides with an entity or a honey block it will drop as an item immediately.
Magma Cream
Can be thrown just like Slime Balls.
Will light entities it collides with on fire.
Archery
Scatter Crossbow (From MC Dungeons)
Naturally has Multishot.
Pillagers have a rare chance to spawn with one of these instead of a normal crossbow.
Pillagers wielding a Scatter Crossbow have a rare chance to drop it upon death.
Ender Arrow
Similar to an Ender Pearl when colliding with something will teleport the shooter.
Does more damage to the teleporter than an Ender Pearl.
Prismarine Arrow
Like a Trident can be shot underwater efficiently.
Slime Arrow
Bounces off of surfaces like a Slime Ball.
Seeking Arrow
Crafted with Amethyst and Echo Shards
Shoots like a normal arrow but after hitting a block will listen for an entity to walk near.
When it senses an entity's vibrations it will turn into a homing arrow and chase the entity it sensed.
Armor
Ocelot Armor (From MC Dungeons)
Weak armor crafted from ocelot pelts.
Gives wearer a speed buff for each piece worn.
Golden Crown
Found in a new structure, the Nether Crypt.
Is considered Golden Armor.
Gives +25% Damage buff.
Explosives
Primed TNT
Places already ignited TNT that explodes after a short fuse.
Fireball
A throwable version of a Ghast's fireball. Similar to popular minigames.
New Mobs
!Piglin Revenant
Revenant
Spawns in a new structure, the Nether Crypt.
Uses Scythe as a weapon.
Withers enemies.
Mossy Skeleton (From MC Dungeons)
Spawns in jungles at night.
Shoots poison-tipped arrows.
Sunken (From MC Dungeons)
Spawns in Oceans.
Uses a crossbow as a weapon.
Shoots Prismarine Arrows & drops them upon death.
Enchantments
Curse of Fragility
Max Level: 2
Will cause items to take 1 more damage than normal for each level.
Weapon
Bane of Illagers
Max Level: 5
Damage Enchantment.
Does increased damage to Pillagers.
Freezing
Max Level: 3
Incompatible with Fire Aspect
Applies freezing ticks to the damaged entity. (Same as Powdered Snow)
Leaching
Max Level: 3
Heals the player a small % of the base damage. (Not Including Mob Type Damage Modifiers)
Incompatible with Sharpness.
Armor
Curse of Density
Max Level: 3
Leggings Enchantment.
Will cause the wearer to sink faster in water.
Incompatible with Swift Sneak.
Curse of Faux
When worn piglins will be aggressive towards the player. (Even if wearing Golden Armor)
Tool
Crumbling
Max Level: 4
Hammer Exclusive Enchantment.
Allows you to mine multiple blocks at once.
For each level, you will be able to break more blocks at once but will mine slower.
Your Hammer will take 1 damage for each block broken.
Incompatible with Efficiency.
Inquisition
Max Level: 2
Spyglass Enchantment.
At Level 1: You can zoom the spyglass out using the mouse wheel.
At Level 2: You can zoom in further with the spyglass using the mouse wheel.
Food
Golden Head
Based on UHC.
Extremely quick to consume.
Crafted by surrounding a player head with gold.
Death Cap Mushroom
Gives Mushroomized effect to the player reducing attack cooldowns.
Nether Crypts
New structure that spawns in the nether.
Guarded by Piglin Revenants.
Contains treasures like gold, netherite, and Crowns.
###Is currently in an early form that is subject to change.
I would eventually like to do a complete rework changing them from a small little tomb into a larger more complex maze-like structure.