
Itematic
A mod that adds data-driven items to the game, and much more!
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The final version for 1.21! This means I can finally move to 26.x and leave this mess of a versioning system and much more behind! 🎉🎉🎉 This version expands melee weapon items significantly.
A new roadmap has been made alongside this version showing what to expect and how I will migrate to 26.x as quickly as possible. For a few more details regarding the new future you can look at the roadmap to 26.x!
Changes
Item Behaviour Components
minecraft:useable
- Added an optional
effectsfield.- Its format is the same as the
minecraft:use_effectsdata component. - Provides the
minecraft:use_effectsdata component.
- Its format is the same as the
minecraft:weapon
- Added the
typesfield, which is a map of melee weapon components.- See the Melee Weapons section for more information.
- Replaced the
may_smashfield with more possibilities in the newminecraft:smashingmelee weapon component. - Moved the
disable_blocking_for_secondsfield to the newminecraft:disables_blockingmelee weapon component.
So if you had this:
{
"minecraft:weapon": {
"attack_damage": {
"default_damage": 5.0,
"rules": []
},
"attack_speed": 0.15,
"may_smash": true
}
}
You now have to use this instead:
{
"minecraft:weapon": {
"attack_damage": {
"default_damage": 5.0,
"rules": []
},
"attack_speed": 0.15,
"types": {
"minecraft:smashing": {
"heavy_smash_attack_fall_distance": 5.0,
"hit_sounds": {
"in_air": "minecraft:item.mace.smash_air",
"on_ground_large_fall_distance": "minecraft:item.mace.smash_ground_heavy",
"on_ground_small_fall_distance": "minecraft:item.mace.smash_ground"
},
"knockback_power": 0.699999988079071,
"smash_attack_fall_distance": 1.5
}
}
}
}
Example from the Iron Spear:
{
"minecraft:weapon": {
"attack_damage": {
"default_damage": 2.0,
"rules": []
},
"attack_range": {
"hitbox_margin": 0.125,
"max_creative_reach": 6.5,
"max_reach": 4.5,
"min_creative_reach": 2.0,
"min_reach": 2.0,
"mob_factor": 0.5
},
"attack_speed": 0.2631579041481018,
"damage_type": "minecraft:spear",
"minimum_attack_charge": 1.0,
"swing_animation": {
"type": "stab",
"duration": 19
},
"types": {
"minecraft:kinetic": {
"damage_conditions": {
"max_duration_ticks": 225,
"min_relative_speed": 4.6
},
"damage_multiplier": 0.95,
"delay_ticks": 12,
"dismount_conditions": {
"max_duration_ticks": 50,
"min_speed": 8.0
},
"forward_movement": 0.38,
"hit_sound": "minecraft:item.spear.hit",
"knockback_conditions": {
"max_duration_ticks": 135,
"min_speed": 5.1
},
"sound": "minecraft:item.spear.use"
},
"minecraft:piercing": {
"hit_sound": "minecraft:item.spear.hit",
"sound": "minecraft:item.spear.attack"
}
}
}
}
- Added an optional
attack_rangefield.- Determines the attack range and hitbox margin when trying to attack entities.
- Its format is the same as the
minecraft:attack_rangedata component. - Provides the
minecraft:attack_rangedata component.
- Added an optional
damage_typefield.- Specifies the damage type the weapon deals.
- Its format is an id pointing to a damage type.
- Provides the
minecraft:damage_typedata component.
- Added an optional
minimum_attack_chargefield.- Specifies the minimum attack charge on the attack indicator required to attack with the weapon.
- Its format is a float ranging from 0 to 1 inclusive.
- Provides the
minecraft:minimum_attack_chargedata component.
- Added an optional
swing_animationfield.- Allows a different animation to be used when attacking.
- Its format is the same as the
minecraft:swing_animationdata component. - Provides the
minecraft:swing_animationdata component.
Melee Weapons
Allows a melee weapon to be used in a specific way. Its value is a component map with melee weapon components.
minecraft:disables_blocking
- Provides a way to disable an attack blocking item that is being used.
- Fields:
seconds: A non-negative float. The amount of seconds to disable the attack blocking item for.
- The
disable_blocking_for_secondsin theminecraft:weapondata component is still present and used to keep compatibility with existing data components.
Example:
{
"minecraft:disables_blocking": {
"seconds": 5.0
}
}
minecraft:kinetic
- Allows this weapon to have a charging attack when using the item.
- Its format is the same as the
minecraft:kinetic_weapondata component.
Example:
{
"minecraft:kinetic": {
"damage_conditions": {
"max_duration_ticks": 225,
"min_relative_speed": 4.6
},
"damage_multiplier": 0.95,
"delay_ticks": 12,
"dismount_conditions": {
"max_duration_ticks": 50,
"min_speed": 8.0
},
"forward_movement": 0.38,
"hit_sound": "minecraft:item.spear.hit",
"knockback_conditions": {
"max_duration_ticks": 135,
"min_speed": 5.1
},
"sound": "minecraft:item.spear.use"
}
}
minecraft:piercing
- Allows this weapon to damage multiple entities along a ray instead of a single entity.
- Its format is the same as the
minecraft:piercing_weapondata component.
Example:
{
"minecraft:piercing": {
"hit_sound": "minecraft:item.spear.hit",
"sound": "minecraft:item.spear.attack"
}
}
minecraft:smashing
- Allows this weapon to attack entities by falling on them.
- Fields:
hit_sounds: A map with sounds. The sounds to play when hitting entities with a smashing attack.in_air: A sound event. The sound to play when airborne.on_ground_small_fall_distance: A sound event. The sound to play when dealing a regular smashing attack.on_ground_large_fall_distance: A sound event. The sound to play when dealing a heavy smashing attack.
smash_attack_fall_distance: A positive double. The minimum distance required to fall to deal a smashing attack.heavy_smash_attack_fall_distance: A positive double. The minimum distance required to fall to deal a heavy smashing attack.knockback_power: A positive double. The maximum knockback power to deal to nearby entities when dealing a smashing attack.
Example:
{
"minecraft:smashing": {
"heavy_smash_attack_fall_distance": 5.0,
"hit_sounds": {
"in_air": "minecraft:item.mace.smash_air",
"on_ground_large_fall_distance": "minecraft:item.mace.smash_ground_heavy",
"on_ground_small_fall_distance": "minecraft:item.mace.smash_ground"
},
"knockback_power": 0.699999988079071,
"smash_attack_fall_distance": 1.5
}
}
Data Components
- Added the following data components:
minecraft:smashing_weapon
minecraft:smashing_weapon
- Specified and used by the
minecraft:smashingmelee weapon component in theminecraft:weaponbehaviour component. - If removed, no smash attack will be applied.
- Its value is the same as the one specified in the
minecraft:smashingmelee weapon component.
Example:
{
"heavy_smash_attack_fall_distance": 5.0,
"hit_sounds": {
"in_air": "minecraft:item.mace.smash_air",
"on_ground_large_fall_distance": "minecraft:item.mace.smash_ground_heavy",
"on_ground_small_fall_distance": "minecraft:item.mace.smash_ground"
},
"knockback_power": 0.699999988079071,
"smash_attack_fall_distance": 1.5
}
Predicates
Item Predicates
- Removed the
data_componentsfield in favour of vanilla's component predicates.
So if you had this:
{
"data_components": [
"minecraft:bees"
]
}
You now have to use this instead:
{
"predicates": {
"minecraft:bees": {}
}
}
Fixes
- Skeleton-like entities can now use any direct shooter instead of just Bows.
- Piglins and Pillagers can now use any chargeable shooter instead of just Crossbows.
- Melee weapons now correctly do not apply item damage when attacking an entity in creative mode.
- The correct sounds are now played when using a smashing weapon.
Файлы
Itematic-0.7.0+1.21.11.jar(2.54 MiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
0.7.0+1.21.11
Загрузчики
Fabric
Версии игры
1.21.11
Загрузок
63
Дата публикации
03.08.2026
